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When multi-object editing the tri-state toggle control smudges horizonta...
Steps to reproduce : - create a new project - create 2 cameras - toggle the "Occlusion culling" for one of the camera - select both... Read more
The UnityEditor.RuntimePlatform enum is missing WebGL
To reproduce: 1. Create a script 2. Write down RuntimePlatform and inspect the possible enum values - WebGL is missing Read more
Multi-object inspector toggles are not updated properly after an undo
To reproduce: 1. Create a new project 2. Duplicate the main camera 3. Set the value of Occlusion Culling to false on one of the came... Read more
WebCamTexture init throws outdated API warning on iOS
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Notice the warning: WARNING: -[<AVCaptureVideoDataOutput: 0x208a70... Read more
Targets array is not used in onSceneGUI but error is shown
Steps to reproduce: 1. Open the 'Example' scene. 2. Select both of the 'Example Object' objects. 3. Focus the scene view. 4. Tap spa... Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store 2. close the editor and open a new project using GyroDroid The editor hangs when loading... Read more
Unfolding a script in inspector causes a bunch of scripts to disappear
To reproduce: 1. Import attached Unity package 2. Add chest - Bliss mk1 prefab to the scene 3. Select it 4. Check Inspector 5. Fold/... Read more
Error spam in Console, when using a custom Curve Editor
To reproduce: - Import attached "TestWindow.unitypackage" and launch "test" scene - Go to "Test" in top menu bar an select "CurveFie... Read more
Crash when creating a curve field GUI element that is too wide
To reproduce: - Import attached "TestWindow.unitypackage" and launch "test" scene - Go to "Test" in top menu bar an select "CurveFie... Read more
Mouse events are not detected
Changing Input.simulateMouseWithTouches to false, mouse events are not detected. Repro steps: 1. open project "touch repro.zip"; 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects