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Memory leak in ShadowMapJobHeader
How to reproduce:1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are mor... Read more
Handwriting to text doesn't work in Editor
Steps to reproduce:1. Create a new project2. Try changing game objects name with Handwriting to text functionality Expected results:... Read more
[2D] CompositeCollider2D polygon generation is inconsistent when using t...
How to reproduce:1. Open the attached project ("case_1190643-UnityCollisionBug.zip")2. Open the repro scene ("SampleScene)3. Select ... Read more
HDRP default material values have been changed
I think there was an unintentional change to default material(see attached image). Found in HDRP staging. We should reset it to what... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more
[New Input] "Cannot read value of type 'Vector2' " error thrown when usi...
This error keeps spamming the console when using a simple Tap/Touchscreen control and the UI Event System: InvalidOperationException... Read more
[Cinemachine] Main Camera position changes on clicking on Solo button in...
Main Camera position changes on clicking on Solo button in CinemachineVirtualCamera preset asset. Steps to repro:1. Create a new pro... Read more
[Linux] [IMGUI] All Properties under Help from Menu appear disabled
All the properties under Help Menu appear to be disabled even if they are accessible Steps To Reproduce:1. Create a new project2. Cl... Read more
[ShaderGraph] The Preview Window displays a completely black Node when w...
Reproduction steps:1. Create a new HDRP template project2. Create a new VFX Shader Graph3. Makes some changes to the graph Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject