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Creating a new project from editor spawns error messages
To reproduce: - Open attached project - Go to File > New Project - Observe the following error messages in Console: Failed running ... Read more
OnMouseDown in editor does not work after making a build for android
To reproduce: 1) Open the attached project and load 'demo' scene 2) Play it and and press with mouse on the sphere. Notice that it d... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Data/Do... Read more
Graphic corruption when trying to aim in Bootcamp project
Steps to reproduce : - import the Bootcamp project from the Asset Store - create and run a webplayer build - press right click to a... Read more
Add Component context menu is getting too small
In the Add Component context menu, in the Inspector, there are now so many components in the Physics, Physics 2D, and UI categories,... Read more
Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...
To reproduce: 1. Open attached project 2. Select the warrior animator controller 3. Open the animator 4. Double click the blend tree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list