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Character controller disables movement when step offset >~1.85
Steps to repro: 1. Open the attached project and the scene 2. Press play. Make sure the character controller component's step offset... Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro: --install latest 5.... Read more
ScriptUpdater does not handle method invocations with spaces when updati...
More specifically, it seems to happen only when it updates Add/RemoveComponent with string paramter. For example, in a project I h... Read more
Thousands of audio related asserts and error messages printed when impor...
See Editor.log and attached screenshot for asserts like "_result == FMOD_OK" and "m_wetGroup" spamming the Console. Regression from... Read more
plugin effects applied without use of a mixer
-e: using the plugin test project plugin effects are still applied to things that don't use a mixer at all -repro: --open attached ... Read more
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have s... Read more
[AnimationEvent upgrade] Enum and AnimEvent options missing from Mecanim...
- Create a Mecanim event - Create a script with a method having the name of the event, but that takes two arguments instead of one -... Read more
Mecanim Events popup window throws NullRefExceptions
Simply create a Mecanim event and click on it to get the Event window opened. Console starts getting spammed by exception errors. Se... Read more
Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API