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Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script:[ColorUsageAttribute(true, true, -5, 5, -5, 5)]public Color myColor;- Attach the script to game obje... Read more
Color Picking with the Eye Dropper isn't working anymore (OSX issue only)
The eye dropper gets stuck on the first color it picks no matter what you keep moving your mouse over. Also, there is no eyedropper ... Read more
[Mac-only] Color picker shows black only in linear mode
Open the test scene in the attached project and select the Emission color for the only Material in it. Color picker looks black wher... Read more
Sometimes newly created UI elements have suboptimal position assigned
Steps to reproduce:1. Open any project2. Create a new scene3. Create new UI element. For example, a Button. It might have initial po... Read more
Meshes with quad topology are corrupted on OGLES devices
Meshes that are built with MeshTopology.Quads are corrupted on OpenGL ES devices (iOS and Android). It seems that quads are not conv... Read more
Gradient Ambient is not a gradient on baked objects
How to reproduce: 1. Open a new project2. Create a cube3. In the Lighting window, set the Ambient Source to Gradient and change the ... Read more
[AssetBundles] Streamed scenes don't draw layered UI in canvases correctly
How to reproduce: 1. Open attached project2. Open scene1.unity- Scene contains a simple canvas with a single button and some text- T... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest2. Open the Neo_Walk_StrafeAimDwn_ADD import settings3. Drag RIG_N... Read more
Editor gives error "Item not found for renaming with id"
How to reproduce:1. Create a new project2. Create an empty gameobject3. Select that game object in Hierarchy4. Then click the projec... Read more
OnPointerDown is not called when clicking a UI element, if the angle bet...
Reproduction steps: 1. Open the attached project "case_677438-Errors 2"2. Open the scene "Test" and play3. Press "Position 1" button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS