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Subscenes deosn't load automatically
To reproduce:1. Open attached project2. Open Start scene3. Press play4. Press button5. Notice doesn't load subscenes automatically6.... Read more
Cursor flickering in editor while playtesting if cursor.visible = false
Reproduction steps:1. Open user submitted project "Test Cursor Locking"2. Add user script "ScreenLockCursor.cs" to any object in the... Read more
[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Light probe bug' scene3. Notice light probes in the scene affect... Read more
[HingeJoint] Objects with constraints gets high velocity on collision wi...
1. Open attached project2. Open scene "Level25"3. Press play4. Click on one of connected green balls5. On collision with white block... Read more
Specific scripts cause Assembly Converter exception to fail WP8 build
Steps to reproduce:1. Download attached project2. Attempt to build and run to WP8 platform. It will fail with Assembly Converter exc... Read more
[WP8][WP8.1] UI Images are not rendered on Lumia 1520 and 1320
To reproduce:1. Create a new project2. Add a UI image to the scene3. Build & run for WP8 or WP8.1 and deploy to a Lumia 1520 or ... Read more
[Collider] Convex Mesh Collider is twice bigger than rendered Quad
To reproduce the bug please follow the steps1. Create new project2. Create new "Quad" game object3. Toggle convex mesh collider for ... Read more
Keywords are not copied by material.CopyPropertiesFromMaterial
How to reproduce: 1. Import attached package into a project2. Open scene CopyMaterial Example/Copy Material Scene.unity- Scene conta... Read more
Unity's SystemLanguage doesn't separate between Traditional and Simplifi...
To Reproduce: 1.Change system language to Traditional or Simplified Chinese(Just above Pу́сский in iOS language settings list (Gener... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS