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GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce: 1. Open attached project 2. Open scene "Example" 3. Enter play mode - a label shows how many gameobjects are there wit... Read more
Foreach statements allocate memory unnecessarily
To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more
Application.CaptureScreenshot does not capture GUI if the superSize para...
Project setup: A button that calls Application.CaptureScreenshot onClick. To reproduce: 1. Open a project that I've sent to the use... Read more
RPC call with byte[] variable causes crash when receiving about 1028033b
To reproduce: 1. Open attached project 2. Open scene ClientOrServer 3. Select "ClientOrServer" in scene. In the inspector put a tick... Read more
Unity crashes on assigning a missing script
To reproduce: 1. Open the attached project (uGUI 3) or the sample uGUI beta 3 project 2. Open the Example - Layout Constraints scene... Read more
MonoBehaviours with field-attributes break Unity
To reproduce: 1. Open attached project 2. Open scene "test" 3. Select GameObject in scene and notice the broken script component 4. ... Read more
Windows Phone development mode application crashes after specifically ti...
Build in Debug configuration. While engine is loading press pause, back, pause again and back. Also reproducible without debugger. A... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
Audio filters don't work on iOS simulator
To reproduce: 1. Open attached project 2. Build and run on simulator 3. Crash (stacktrace attached) FMOD::CodecMPEG::decodeLayer3(vo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list