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Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Create new project2. Open profiler3. Enable "Profiler Editor"4. Enable "Record"5. Enable "Deep profiler"- Not... Read more
EditorApplication.LoadLevel* methods should be deprecated
Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more
[Camera] [GLES3] Camera with higher depth blocks rendering of deeper cam...
To reproduce:1) Open attached project2) Make sure OpenGLES3 is enforced3) Build and run on device or on 5.5+ game window preview in ... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps:1) Open the attached project2) Open the scene and Play3) Check console, "YAY! the dll has been correctly loaded!"... Read more
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce: 1. Open attached project "827546.zip"2. Open scene and rotate camera3. Notice that fog changes depending on came... Read more
Scene GetRootGameObjects ignores order in hierarchy and returns objects ...
Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip)2. Open scene: menu3. Press play.4. Inspect console and hierarch... Read more
Scene GetRootGameObjects returns only destination scene root objects aft...
Steps to reproduce: (or watch the video) 1. Open attached project. (SceneManager.zip)2. Open scene: menu3. Press play.4. Press: Chan... Read more
If field stays selected after Play Mode is stopped the value does not ch...
Reproduction Steps:1. Create new project2. Select any float field (for example Camera's Transform position x field)3. Select the cur... Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps:1. Open Project2. Press Play3. Notice that spinning Game Object is jumping through the limits Expected behaviour:... Read more
Imported fbx animation has distorted rotate animation in play mode but n...
Repro steps:1. Open "AnimationError.zip" project2. Load "Test" scene3. Enter play mode In play mode you can observe that sword rotat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code