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0
votes
Fixed

[MixedMode] Combination of few baked and realtime directional lights cau...

Progressive Lightmapper

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Jul 22, 2015

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Version/s: 5.2.0b3

1. What happenedCombination of few baked and realtime directional lights causes some of lights not get applied 2. How we can reprodu... Read more

1
votes
Won't Fix

[UNet] Possible transform desyncs just by connecting and disconnecting t...

Networking

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Jul 22, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open the project.2. Build the project.3. In the Editor, play the project.4. In the Editor, press the "LAN Hos... Read more

0
votes
Postponed

[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...

Networking

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Jul 22, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project2. Open scene "Resources/SyncVarDebuggingScene"3. Build and run as host4. In editor star... Read more

0
votes
Duplicate

[Crash] RenderTexture crash when playing scene

Graphics - General

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Jul 22, 2015

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Version/s: 5.2.0b3

To reproduce:1. Open attached project2. Play Level_Main scene3. Click Play button in game view4. Editor crashes Read more

8
votes
Fixed

[iOS7] Video ad does not play after putting app into background

iOS

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Jul 22, 2015

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Version/s: 5.1.1p4

How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Build to iOS and run5. Press the "Button" button on devi... Read more

0
votes
Fixed

OpenSceneAdditive no longer works 100% during play sessions

Asset Loading

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Jul 22, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene CodingJar/AdditiveScenes/Test Scenes/Load Main Level.unity3. Play the scene4... Read more

4
votes
By Design

Baked light casts shadow for object's back face for CastShadows=On

Global Illumination

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Jul 21, 2015

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Version/s: 5.2.0b3

1. What happenedBaked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example you ... Read more

0
votes
By Design

GI baking fails creating systems on 32bit machines

Global Illumination

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Jul 21, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more

6
votes
Fixed

[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on

iOS

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Jul 21, 2015

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Version/s: 5.1.2f1

1. Open attached project2. Build to iOS3. On device screen will be black4. In quality settings "High Quality" preset disable Anti Al... Read more

2
votes
Fixed

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