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[MixedMode] Combination of few baked and realtime directional lights cau...
1. What happenedCombination of few baked and realtime directional lights causes some of lights not get applied 2. How we can reprodu... Read more
[UNet] Possible transform desyncs just by connecting and disconnecting t...
Steps to reproduce: 1. Open the project.2. Build the project.3. In the Editor, play the project.4. In the Editor, press the "LAN Hos... Read more
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...
Steps to reproduce: 1. Open attached project2. Open scene "Resources/SyncVarDebuggingScene"3. Build and run as host4. In editor star... Read more
[Crash] RenderTexture crash when playing scene
To reproduce:1. Open attached project2. Play Level_Main scene3. Click Play button in game view4. Editor crashes Read more
[iOS7] Video ad does not play after putting app into background
How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Build to iOS and run5. Press the "Button" button on devi... Read more
OpenSceneAdditive no longer works 100% during play sessions
How to reproduce: 1. Open attached project2. Open scene CodingJar/AdditiveScenes/Test Scenes/Load Main Level.unity3. Play the scene4... Read more
Baked light casts shadow for object's back face for CastShadows=On
1. What happenedBaked light casts shadow for object's back face for CastShadows=On 2. How we can reproduce it using the example you ... Read more
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on
1. Open attached project2. Build to iOS3. On device screen will be black4. In quality settings "High Quality" preset disable Anti Al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The broken Prefab Variant Variant GameObject remains when its parent Variant is recreated
- NullReferenceException error is thrown when pinging the "Initial Scene" in the Play Mode Scenarios window
- "MaxRpcAgeFrames" NetCode RPC warning is logged when entering Play Mode in the Multiplayer FPS template
- "BatchRendererGroup.OnPerformCulling" is not called during Scene view picking when "HandleUtility.PickGameObject" is passed a non-empty filter
- Crash on RemovedMaskedCurve when opening a project with specific animations