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AddTorque and AddRelativeTorque behave differently in opposite Y axis wh...
How to reproduce:1. Open the user's project2. Enter Play Mode3. Click on the Game View with your mouse and drag it to the left and t... Read more
GLES 3.0 created visual artifacts on some projects on Android
Display gets corrupted when some projects are built using Open GLES 3.0 on Android Read more
"Custom Render Queue" field cannot be set above "2000" when changing it ...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
TypeCache fails to find methods when supplying an assembly name to TypeC...
Reproduction steps:1. Open the attached “TypeCacheBug.zip” project2. Navigate to Test > Find Methods with Attribute3. Observe the... Read more
'No <...> module loaded' screen remains after adding module to the open ...
How to reproduce:1. Create a new Unity project2. Without closing Unity, open Unity Hub3. Add any module to the opened editor4. After... Read more
Linux IL2CPP build fails while using Windows Editor when there are space...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player > Other Settings and se... Read more
Shaders turn dark in Pause mode when setting properties via Shader Globals
Steps to reproduce:1. Load attached Unity Project "ShaderGlobals" (link in comments)2. Load Scene Scenes\VisualTests\testForunity3. ... Read more
[MacOS] Unity 2017.1a6 cannot be launched on MacOS
[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro:1. Install Unity 2017.1a6 on MacOS.2. Launch Unity. Actual result: It wo... Read more
Custom Pass Volume shader has different results when in Player
Reproduction steps:1. Open project “TestHDRP”2. Open “New Scene“3. Observe Scene view, and notice that the “Cube” GameObject is blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used