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votes
By Design

[Enterprise][GLES][Android] Particles leave trailing artifacts on where ...

Android

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May 07, 2015

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Version/s: 5.0.0p2

1. What happenedWhen I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any an... Read more

0
votes
Fixed

RuntimeInitializeOnLoadManager classes get stripped in il2cpp

IL2CPP

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May 06, 2015

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Version/s: 5.1.0b5

-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader.Firefox ... Read more

0
votes
Fixed

WWW.texture method return incorrect color indexed texture

Networking

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May 06, 2015

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Version/s: 5.1.0b5

Project steps: 1. Open project "IndexedPng" (Attached by Lukas).2. Open scene "Scene".3. Open script "LoadTexture".1. At lines 8, 9 ... Read more

0
votes
Fixed

Multiple NetworkClient instances break NetworkTransform

Networking

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May 06, 2015

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Version/s:

When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that Ne... Read more

0
votes
Fixed

Terrain has "Static"-word on it for a second on exiting Play mode

Terrain

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May 06, 2015

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Version/s: 5.1.0b6

Terrain has "Static"-word on it for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting wind... Read more

0
votes
Duplicate

Crash when closing Editor from Getting Started screen

Editor - Other

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May 06, 2015

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Version/s: 5.1.0b6

Crash when closing Editor from Getting Started screen 1. What happenedGot a crash message after exiting Editor from Start screen. 2.... Read more

0
votes
By Design

Toggle.OnValueChanged is invoked when not changed

UI

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May 06, 2015

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Version/s: 5.1.0b5

Steps to reproduce:1. Open attached project's scene "ToggleBug".2. Enter play mode.3. Click on checked toggle - OnValueChanged() fun... Read more

0
votes
Won't Fix

[PolygonCollider2D] lined up segments causing incorrect collision

Physics2D

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May 06, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "CollisionBugTest".2. Enter play mode.3. Observe squares passing 2D polygon coll... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

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