Search Issue Tracker
Fixed in Unity 4.6.2
Loading texture from OnApplicationPause(false) results in a black texture.
When a texture is loaded in an event of resuming application it results in being black.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Editor uses Mono C# compiler when platform is set to UWP while other platforms were upgraded to Roslyn
- [OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic indexing a uniform and that uniform is a matrix
- Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMatrix
- Daydream Angular Acceleration is showing incorrect values
- [Presets] New project has 'Missing' presets selected