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Fixed in 4.6.2



Found in


Issue ID




Loading texture from OnApplicationPause(false) results in a black texture.



When a texture is loaded in an event of resuming application it results in being black.

Comments (1)

  1. devonsmith20478

    Nov 28, 2014 06:35

    We've seen this issue since 4.5.x cycle and seems to be not solved yet. Generally this issues creates when closing app just pressing home button of android device and resume game.

    Also Observed that 3D text mesh also loses its mesh and fonts also gets corrupted at the same time. Waiting since long from unity to resolve the issue.

    Same things we's tried in unity 4.3.4 version but it works correctly. this issue only happens with unity version later then 4.3.4.

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