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iOS Simulator always displays "Development Build"
To reproduce: 1. Create new project 2. Select Simulator SDK 3. Build and run on iOS 4. "Development Build" label is displayed even i... Read more
Hang when selecting particle system (prewarming code infinite loop due t...
Steps to reproduce : - import the package attached - open the scene "temp" - select the particle system in the Hierarchy and notice... Read more
Moving over a flat surface, BoxColliders with rotation frozen on all axe...
To reproduce: 1. Open project Bug Report Orthogonal Movement.zip (attached to mail) 2. Run scene Bug Report Orthogonal Movement 3. M... Read more
Dynamic Font rendering performance issues on iOS
This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more
Unity crashes when adding a prefab to the scene
Steps to reproduce : - import the package attached - open the scene - try to add the prefab again in the scene and notice that Unit... Read more
Debug inspector mode changed null list to not null
To reproduce: 1. Open New_Unity_Project_8 2. Run scene "scene" 3. Change inspector to debug mode 4. Notice that (list != null) will ... Read more
OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...
To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more
[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode
Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more
Shuriken sub-emitters don't always fire
Steps to reproduce : - import the project attached - open the scene "Bug" - start clicking around and notice that about 50% of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project