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Cannot shift from e.g. Russian to Japanese docs
1. Open http://docs.unity3d.com/Manual/index.html2. Select Russian language (http://docs.unity3d.com/ru/current/Manual/UnityManualRe... Read more
Top menu not translated for Russian scripting reference
1. Open http://docs.unity3d.com/ru/current/ScriptReference/index.html2. Since top menu is not translated (says "User Manual", "Scrip... Read more
Imported Ragdoll is completely jiterry in play mode
How to reproduce: 1. Open attached project (ownCloud)2. Open scene wizard.unity3. Play the sceneExpected result: The wizard falls do... Read more
WebGL build crashes when clicking an object that has IPointerDownHandler...
Reproduction steps:1. Open attached project "PointingInJS"2. Build scene "Test" for WebGL3. Open the built game and click the button... Read more
iOS Memory leak in GetPixels and GetPixels32
How to reproduce: 1. Open attached project2. Open scene WebCamTest.unity3. Build to iOS and run- The app crashes with this error: Me... Read more
localization errors when auto-connecting profiler
-e: see title -repro:--create new project--build and run a standalone build with the auto-connect profiler option activated--NOTICE ... Read more
Packing Tags over 199 characters long show up as blank in the dropdown list
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. create a new Packing Tag over 199 ... Read more
Remove Unused Tags does not require confirmation to remove tags
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. create a few new Packing Tags but ... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more
[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce: 1. Open a new project2. Create a new script3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Start(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject