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0
votes
By Design

Updating/reimporting plugins causes unity to create unwanted duplicates

Android

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Mar 31, 2015

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Version/s: 5.0.0p3

Importing any plugin more than once or just updating a plugin causes lots of duplicate Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

0
votes
By Design

uGUI scroll view does not work as expected when instantiated on some And...

Android

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Mar 31, 2015

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Version/s: 5.0.0p3

Instantiating uGUI scroll view on some android devices causes it to work improperly. Read more

0
votes
Postponed

EditorBuildSettings class is not documented

Deployment Management

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Mar 30, 2015

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Version/s: 5.0.0p3

The EditorBuildSettings class is not documented Read more

3
votes
Fixed

Random Tree Rotation doesn't work

Terrain

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Mar 30, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open tree scene3. Click place tree tab4. Ensure that Random Tree Rotation is enabled5. Paint... Read more

0
votes
Fixed

Installer does not update available space

Installer

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Mar 30, 2015

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Version/s: 5.1.0a5

Steps to reproduce : - run the installer and notice the space available- delete some files and notice the space is not updated Read more

6
votes
Duplicate

[Toon/Lit Outline] Toon shader not rendering outline when built

Shaders (Legacy)

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Mar 30, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more

0
votes
Fixed

EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...

Editor - Other

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Mar 30, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open a new project2. Import attached package (bug.unitypackage)3. Open scene SomeDir/test.unity- Make sure no g... Read more

0
votes
Fixed

For all Standalones player window always show graphics apis for Windows

Editor - Other

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Mar 30, 2015

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Version/s: 5.1.0a5

Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more

0
votes
Fixed

With method PlayerSettings.SetGraphicsAPIs you can include same api mult...

Editor - Other

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Mar 30, 2015

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Version/s: 5.1.0a5

You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more

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