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Frame rate is higher than expected in Play Mode when target frame rate i...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Open the Rend... Read more
The asset bundle building progress bar does not disappear when the bundl...
Reproduction steps:1. Open the attached project “MonoScriptCrash“2. Copy the contents of the “ExtraAssets folder” into the Assets fo... Read more
Terrain textures are not being rendered when the project is built
Reproduction steps:1. Open the “ReproProject“ project2. Build the project (File > Build Settings > Build)3. Run the built proj... Read more
Cannot navigate between installed and not installed platforms in Build P...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Profiles window (File > Build Profiles)3. Select any not i... Read more
The Player crashes on Mesh::`vector deleting destructor' when quitting
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. Ob... Read more
Unnecessary elipses (...) in top bar menu UI
The following items should be changed to not have an ellipse (...) at the end: Unity: About Unity... Settings... Shortcuts... Manage... Read more
Build Profiles - Add Build Profile: Section grows/becomes bigger accordi...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select any platform from the list Click the "Add Build Pro... Read more
[Windows] Native Crash occurs when closing the Player Console window
Reproduction steps:1. Create a new 3D Core Template project2. Open the Build Settings (File > Build Settings…)3. Make sure that t... Read more
Paintable area is offset from the mesh when editing Cloth Constraints
How to reproduce:1. Open the attached “cloth_issue” project2. Open The “SampleScene“ and select the “dress” GameObject in the Hierar... Read more
TwoPaneSplitView style layout is invisible when used in a Custom Editor
Reproduction steps:1. Open the attached “Two Pane Splitter.zip” project2. Open the “New My Scriptable Object.asset” in the Assets fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject