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Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
[Quick Search] Quick search window is not getting refreshed for added co...
The quick search window is not refreshing for added components of the game object and is refreshing properly for other components of... Read more
Slider rounding does not allow setting certain valid numbers as Values w...
Steps to reproduce: Open a Unity Project Create a new UI Document asset via Create > UI Toolkit > UI Document Open the new UI ... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps:1) Open "836911_assetBundles.zip" project2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene3) Build as... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
[VFX] Can't edit values of Matrix4x4 Node when created as a Property
Reproduction steps:1. Create an HDRP Project2. Create a VFX Graph3. Create a Matrix4x4 Property and make it a Node4. Expand the Node... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
[HandsDemoScene] Quirky toggle button behavior
See TouchyToggle.mp4 attached. The toggle button in HandsDemoScene is touchy. I clicked the button repeatedly, causing the button co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject