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Multiline text objects on Vertical Layout Group overlap each other
Repro steps:1) Open attached project2) Notice how lines overlap even though Panel object has Vertical Layout group with Preferred He... Read more
5.1 Animator Negative State Speed Does Not Work with Non-Looping Clips
Repro steps:1) Open attached and stripped project -> Level.scene2) Open Girl_Controller in Animator window3) Select state Transmu... Read more
[SpriteEditor] Slices clamp to image size when the Max Size of the image...
How to reproduce: 1. Open any (new) project2. Import any image3. Make sure it is imported as a sprite4. Set the sprite mode to Multi... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce:1. Open attached project's scene "TestScene" with Unity 5.0.2. Enter play mode - all four boxes are detected.3. O... Read more
Crunched textures do not work with Sprite Packer
1. open attached project (case_702942-CrunchSpritePacker)2. open TestScene3. press Play and observe the crunched sprites The crunche... Read more
[iOS] "Launch screen type" cannot be changed
To Reproduce: 1. Open 'Player Settings / Splash IMage'2. Try changing 'Launch Screen type' to any other value than 'Default' Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;2. Build and run using mono, yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS