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0
votes
Won't Fix

[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...

Scripting

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Jun 12, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open "Untitled" scene3. Run it4. Open console and notice that OnTriggerEnter2D is cal... Read more

0
votes
Fixed

Loading B&W jpg image in runtime produces incorrect result

2D

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce:1. Open attached project's scene "Test".2. Enter play mode.3. Black and white image loaded on runtime has some co... Read more

0
votes
Fixed

IL2CPP (iOS) build fails when removing scripts between builds without re...

IL2CPP

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Jun 11, 2015

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Version/s: 5.0.2p4

-Build attached project for iOS with IL2CPP-Delete everything in Assets folder-DON'T close the Editor-Build once again to a differen... Read more

0
votes
Fixed

Applying a change to texture import settings null reference error

2D

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Jun 11, 2015

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Version/s: 5.1.0f3

1. create a Layout where the Sprite Editor is a tab in a frame2. import some sprites/textures and then close the Editor3. re-open th... Read more

0
votes
Fixed

DX11 refcount assert printed in editor with some 3rd party tools

Graphics - General

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Jun 11, 2015

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Version/s: 5.2.0a2

There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more

0
votes
Fixed

[Model] Crash when model with BlendShapes has Normals set to None in Imp...

Asset Import

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "Assets/repro.FBX"3. Set "Normals" to "None" and disable "Import BlendShapes"4... Read more

0
votes
Fixed
0
votes
Fixed

PNG files are no longer compressed in Android from 5.1 onwards

Android

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Jun 11, 2015

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Version/s: 5.1.0f3

Some of the PNG files are not compressed in Android in 5.1 and further versions. Read more

1
votes
Fixed
0
votes
Fixed

NetworkManagerHUD confuses online state when multiple clients exist

Networking

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Jun 11, 2015

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Version/s:

NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more

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