Search Issue Tracker
[ImageEffects] Tonemapping is active in both Scene and Game views when H...
How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Create a game object that would be visible in the scen... Read more
[RenderTexture] Object with render texture does not display camera view
1. Open attached project2. Open scene "Untitled"3. Press play4. Big cube on the right will be white5. Open same scene with rc3 and t... Read more
[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...
The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more
Default reflection probe behaviour for particle systems is 'Blend Probes...
Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce:1. Open the attached project. It contains the FSharp.Core.dll2. Build for WP8, WP8.1, Win 8.13. Error is thrown: Error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default