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0
votes
By Design

[ImageEffects] Tonemapping is active in both Scene and Game views when H...

Standard Assets

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Feb 23, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open a new project2. Import the Effects Standard Asset3. Create a game object that would be visible in the scen... Read more

0
votes
Not Reproducible

[RenderTexture] Object with render texture does not display camera view

Camera

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Feb 23, 2015

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Version/s: 5.0.0f4

1. Open attached project2. Open scene "Untitled"3. Press play4. Big cube on the right will be white5. Open same scene with rc3 and t... Read more

0
votes
Fixed
0
votes
Fixed

[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...

Docs - Manual

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Feb 23, 2015

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Version/s: 5.0.0f3

The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more

0
votes
Fixed
1
votes
Fixed

Default reflection probe behaviour for particle systems is 'Blend Probes...

Shuriken

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Feb 23, 2015

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Version/s:

Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more

0
votes
Fixed
0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more

1
votes
Fixed

[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...

WP8

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Feb 23, 2015

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Version/s: 4.6.3f1

To reproduce:1. Open the attached project. It contains the FSharp.Core.dll2. Build for WP8, WP8.1, Win 8.13. Error is thrown: Error ... Read more

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