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[Deferred, Decal] Make blending decals possible (decal:blend, decal:add ...
Current 5.0 deferred shading g-buffer layout is not blending friendly. Would be nice to change it to be blending friendly and allow ... Read more
uGUI: When I will fill the entire screen with the image, one dot at the ...
To reproduce: 1. Open attached project 2. Open Player setting 3. Disable Use Direct3D 11 option 4. Open game view 5. Notice red li... Read more
Crash when trying to create an animation for a model
Steps to reproduce : - import the project attached - add the manga girl to the scene - go to Animation window - press Add Curve and... Read more
The animator gizmos appear twice in the scene in Playmode
1) What happened The animator gizmos appear twice in the scene in Playmode Repro: 1. Make a simple controller and add it to a chara... Read more
The animator gizmos are visible before the animator is initialized
1) What happened The animator gizmos are visible before the animator is initialized. Repro: 1. Insert a model into the scene 2. Obs... Read more
sentence suddenly ends on webplayer streaming manual page
-e: reads like there should be more words -repro --go to http://docs.unity3d.com/Manual/WebPlayerStreaming.html --search for "you ... Read more
Links broken for some of the Enums in UnityEditor.VersionControl
Links are missing for States and Severity. And Descriptions are missing from :FileMode, MergeMethod, ResolveMethod, RevertMethod, Su... Read more
html tags not displayed as properly on manual page
-e: shows "<" instead of "<" -repro: --go to http://docs.unity3d.com/Manual/UsingWebPlayertemplates.html --scroll down to the cu... Read more
When setting another state as default, the ex-default one gets executed ...
When setting another state as default, the ex-default one gets executed out of order. Repro: 1. Add 2 states (one default), and add... Read more
Some objects in the inspector render on one another in Canvas Scaler
To reproduce this issue: 1. Open the attached project 2. Open 'canvas scaler' scene 3. Select Canvas in the hierarchy 4. Make Sure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL