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[OcclusionCulling] Undo/Redo does not work in Occlusion Culling window
Steps to reproduce: 1. Open any project2. Open 'Occlusion Culling' window (Windows/Occulsion Culling)3. Open 'Bake' tab4. Change any... Read more
[Gradient] Unity Editor crashes when copying one gradient to another gra...
Steps to reproduce: 1. Create new Unity project2. Create new script and add two public Gradients. For example:public Gradient firstG... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:1. Open the attached project2. Enable the "Floor" GameObject in the hierarchy of the main scene3. Build targeting Windo... Read more
Division by zero in OnDrawGizmos freezes Unity
Steps to reproduce:1. Open attached project's scene "main".2. Select RoadA Game Object.3. Change resolution to 0.4. Unity freezes. R... Read more
ClientScene.FindLocalObject nullReferenceException
ClientScene.FindLocalObject can generate a nullReferenceException if the netId exists, but the object was destroyed. It should just ... Read more
Upgrading project to 5.1 no UI elements appear in Scene view
Works fine on 5.0 and 5.2; Opening project with 5.1, UI elements are not rendered in Scene view, though Game view renders UI element... Read more
IL2CPP iOS build strips Attribute Getter, causing a runtime error
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. In the Proto Test component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS