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0
votes
Fixed

[WWW,iOS] Creating a WWW request without saving a reference to it trigge...

iOS

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Jun 29, 2015

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Version/s: 5.1.1p2

To Reproduce: 1. Deploy and click on "Post static (this sends a ~500kb www request to http://requestb.in/1dvc6m41?inspect without wa... Read more

0
votes
Fixed

Retina only displays half of the UI image

Animation

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Jun 29, 2015

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Version/s: 5.2.0a5

Read more

0
votes
Fixed

Error message on Clips/Take selection

Animation

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Jun 29, 2015

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Version/s: 5.2.0a5

1. What happenedSelecting a clip/take after selecting the edit the clip name, systematically gives this error:"InvalidOperationExcep... Read more

7
votes
Fixed

IL2CPP doesn't call AppDomain.UnhandledException when "Fast but no Excep...

IL2CPP

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Jun 29, 2015

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Version/s:

iOS with player setting "Script Call Optimization" set to "Fast but no Exceptions" running on Mono backend catches null exceptions a... Read more

11
votes
Fixed

[MatchMaker] Can't re-join a match after leaving

Networking

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Jun 29, 2015

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Version/s: 5.1.1p1

How to reproduce: 1. Open attached project2. Open scene Scenes/Main.unity3. Play the scene4. Enable Match Maker5. Create Internet Ma... Read more

0
votes
Won't Fix

Objects slide around on their own volition

Physics

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Jun 29, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene _Scenes/Init.unity3. Play the scene- The scene should begin stacking blocks ... Read more

0
votes
By Design

[UNET] Network Manager requires PlayerPrefab even when Auto Create Playe...

Networking

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Jun 29, 2015

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Version/s: 5.2.0a4

To Reproduce: 1. Open and run the attached project in editor.2. Run as Host & Click Client ready.3. Observe that the error:"The ... Read more

0
votes
Postponed
0
votes
Fixed

[compute] Read only StructuredBuffer count limit is not properly detecte...

Shaders

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Jun 29, 2015

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Version/s: 5.0.2f1

To reproduce:1. Open "MainScene"2. Hit "play" several times3. The editor crashes Read more

0
votes
Fixed

[compute] RWStructuredBuffer Count Limit is not properly detected, cause...

Shaders

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Jun 29, 2015

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Version/s: 5.0.2f1

Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more

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