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BeginAnimatedCheck API changes breaks backward compatibility.
BeginAnimatedCheck is an undocumented function in MaterialEditor. We added a new parameter to this function in 2017.1 and this brok... Read more
[Video Player] H264 and VP8 videos don't play on Android devices
How to reproduce: 1. Open the attached project 2. Build and run Render Texture scene on Android device 3. "Groot_H264_AAC_480x360" s... Read more
[Gear VR] Inset viewport works but the main camera renders entirely black
On Note 5 Gear VR a scene with an inset viewport only readers the inset viewport correctly; the remainder of the screen which should... Read more
LogAssert.Expect(LogType.Error, message) passes with LogType.Warning
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run tests, both tests pass Expected result: both tests sh... Read more
Post Processing Motion Vectors bleeding through geometry
Reproduction steps: 1. Open the attached project(OC link)(11:41 AM) 2. Run the 'MotionVectorBleedingScene' scene. 3. Click 'Show Occ... Read more
[Regression] Normal Map texture looks all black in the Project View
Steps to reproduce: 1. Open attached project "935158.zip" 2. Select "heatwave.png" in the Project View 3. Change its texture type to... Read more
[Windows] Changing Default Audio Output Device does not change audio out...
The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more
[Physics Debug] Vrong visualization in edit mode
Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window 2. Move scene view a ... Read more
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Latest issues
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