Search Issue Tracker
bug reporter previews project folder size way too big
-e: see title -repro:--open attached project--open bug reporter--click preview--see size of to be attached project (16MB)--check siz... Read more
Copying a layer from script throws pointer errors and deletes transitions
How to reproduce: 1. Open attached project2. Open the New Animator Controller in the assets folder3. Create a new layer in it4. Add ... Read more
Coroutines end in the opposite order than they were started in if finish...
To reproduce:1. Open "repro.zip".2. Open the only scene in "Scenes".3. Press "play".Notice that the console outputs 9 first, then 8 ... Read more
Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project2. Open scene testscene.unity3. Play the scene- Note that the console prints 3 names that ... Read more
[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)3.... Read more
Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce:1. Open project.2. Open the scene in "testing" folder.3. Press "play".The editor should now freeze for a few seco... Read more
[ProceduralMaterial] ProceduralMaterial.isProcessing is always false
Reproduction steps:1. Open the attached project.2. Create a standalone build for PC3. Run it4. Notice that it says done (isProcessin... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
[Preview] Small resolution lightmaps in lightmap preview are dislocated ...
To reproduce:1. Open attached project2. Bake scene 13. Open Lighting > Lightmaps4. Check out the preview5. Notice cramped lightma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS