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[UI] RenderTexture does not render World Space UI
[UI] RenderTexture does not render World Space UI 2. How we can reproduce it using the example you attached1) Download project and o... Read more
[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2...
Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS. Steps to reproduce:1) ... Read more
[iOS] "Stale Touch Detected!" error after the game minimizing and re-ope...
To reproduce:1. Build attached project to iOS and run it2. Press the "home" button to minimize the project3. Open it again, and imme... Read more
Lighting generation freezes the Editor during the Global Illumination Po...
How to reproduce:1. Open the “Lightest” project2. Open the “SampleScene“3. Open the Lighting window (Window → Rendering → Lighting)4... Read more
[iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSE...
Reproduction steps:1) Open project linked in one of the edits2) Build & Run the project on an iOS or Android device2) Click the ... Read more
Objects lit by light probes appear brighter than static objects with sam...
Reproduction steps: 1. Open the attached project "case_672202"2. Open Scene2 and wait for the the lighting to be built3. Notice that... Read more
Player hangs when re-focusing the Player window after switching to a win...
How to reproduce:1. Open the attached project “FocusBug.zip“2. Build and Run (File > Build And Run)3. While the Player window is ... Read more
[InputSystem] Error when vJoy is installed
Platform: Windows Repro: 1. Install vJoy (http://vjoystick.sourceforge.net/site/)2. Launch Unity3. Observe error in console. ```Coul... Read more
Turning off a child object in Canvas, applying changes to prefab, then t...
This is happening only when an object with TextMeshPro components are used in the Canvas. Steps to reproduce:1. Open QA's attached p... Read more
Building projects with IL2CPP scripting backend for Apple platforms fail...
Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, U... Read more
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