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License file is "locked" if running Unity elevated first time (Windows)
Repro steps: 1. On Windows, remove an existing license file from C:\ProgramData\Unity 2. Run Unity with elevated admin permissions ... Read more
LocationService.Start scripting reference C# example has errors
In the public scripting reference documentation https://docs.unity3d.com/Documentation/ScriptReference/LocationService.Start.html th... Read more
-e 1) When trying to drag&drop some sprite images into the Hierarchy Uni...
To reproduce: 1. Open attach project 2. Open Development scene 3. Fold in all of the sprites in project view 4. Select the first fou... Read more
No shadows are drawn in Editor when platform is set to Windows Phone 8
Since shadows were disabled due to driver issues on some devices, it would be reasonable to enable shadows and give a warning that s... Read more
Sprites get corrupted after packing
To reproduce: 1. Open attached project 2. Open development scene 3. Enter play mode 4. Leave play mode Expected result: Sprites reve... Read more
Duplicate pages of Blend Trees
Duplicate pages of Blend Trees The paths are: Unity Manual -> Animation -> Animation Overview -> Mecanim Animation System -> Bringi... Read more
RectTransform.position.Set does not work
To reproduce: 1. Open "New Unity Project 52" 2. Open scene test 3. Enter play mode 4. Notice that the position of the button does no... Read more
Memory is never released in GLES 3.0 graphics level when using RenderTex...
Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Unity Version 4.3.4f1 (e444f... Read more
Specific custom outline shader does not work in landscape application or...
If you are using some kind of outline shader, you can follow these steps to see if this issue also applies to you. Steps to reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened