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Sliced images buttons have blurred arts on Android devices
When deployed to android device, sliced images have some parts blurred out. Read more
[iOS / WebGL] WWW class not showing response text when 4xx status code r...
-e: When making a http request using the WWW class, the response body (www.text) is always empty whenever the request has a 4xx stat... Read more
Microphone.IsRecording(null) returns true even when no devices exist
Steps to reproduce: 1. Make sure that there are no microphones plugged in2. Open 'MicrophoneBug.zip' project3. Open scene 'test' and... Read more
New API using old call (Blacksmith demo)
To reproduce this bug:1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/en... Read more
Crash when calling ParameterInfo.GetCustomAttributes on parameter of an ...
Steps to reproduce: 1. Open attached project2. Open scene 'test' and run it3. Observe a crash Read more
[IL2CPP] MissingMethodException is thrown if TZ4NET is used
1. Open attached project2. Build to iOS with IL2CPP3. MissingMethodException will be thrown Note: no repro with mono Read more
Errors thrown when animating objects after saving scene while recording ...
As discussed on the forum here http://forum.unity3d.com/threads/animation-animator-problems.337987/#post-2221440. 1. While working o... Read more
[PaintDetails] strange patterns when painting grass on the terrain
Steps to reproduce bug:1. Open "Terrain Detail And Tree Bugs" project2. Open "Terrain Mesh Detail" scene3. Focus "Cube" object4. Ope... Read more
Particle System - Changing position makes particles emit along line
Repro steps:1) Open the project2) Play scene 'particleScene'3) Select Particle System in Hierarchy4) Set Position X to 55) Notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS