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[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...
When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more
Alpha Numeric Sort in Preferences is not listed in the docs
Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new butto... Read more
Upgrading a project to Unity 5 doesn't reserialize scenes
Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce: 1. Download and open attached project. 2. Check scene... Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project) 2. Open Animator Controller scene 3. Drag the ... Read more
AddEvent() in StateMachineBehaviour crashes Unity
To reproduce the bug please follow the steps 1. Open "case_679823-Repro" project 2. Open "ReproScene" scene 3. Run Scene Unity crash... Read more
Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps 1. Open "case_679817-Virtual_Warefare" project 2. Open scene 3. Run scene in editor 4. ... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more
Crashes while building assets for scene 0
Steps to reproduce: 1. Open attached project '679591.zip' 2. Try to build scene 'u'. 3. Unity freezes on 'building assets for scene 0' Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations