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[Asset Bundles] Asset Bundle is much larger than a similar bundle
Reproduction steps:1. Open "AssetbundleUnusuallyLarge" project2. Click the menu item "AssetBundle/Packing Bundle"3. Bundles will be ... Read more
[VR] RenderTexture size keeps its highest value it had when changing Ren...
To reproduce:1.Open attached project.2.Open and play "Scene.VR Bugs" scene.3.Press "Space" key in keyboard, settings panel should ap... Read more
Stretched Billboard Render mode causes unexpected flickering
Repro steps:1) Open my attached project and scene 'mainscene'2) Enable Main Camera(1) -> Particle System3) Start simulating Parti... Read more
FindAssets(..) does not return all assets with the t:Object query
Steps to reproduce: 1. Open attached project (715798.zip)2. Open script "Assets/Find.cs" and notice that it uses FindAssets("t:Objec... Read more
[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps:1) Load the UnstableBundles project2) Immediately Exit Unity Editor (these two steps are important because it ens... Read more
The brush to paint terrain does not correspond with the mouse position
To reproduce:1. Open attached project2. Open Untitled scene3. Select terrain4. Select Paint details5. Try to paint cubesExpected res... Read more
[Full-Screen] Input.mousePosition output does not match the displayed vi...
To reproduce the bug follow the steps1. Open "InputMousePosition" project2. Open "Test" scene3. Build & Run4. Select resolution ... Read more
After baking Terrain Occlusion and duplicating it, moving the duplicate ...
To reproduce:1. Open attached project2. Open untitled scene3. Bake Occlussion Culling4. Duplicate the terrain5. Move the terrain wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS