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[5.2b4] [Webgl] - WWW() POST fails to recieve the .text response after s...
-e: see title -repro:--load the built example (URL below)--inspect the POST response to see what the server sends back--NOTICE that ... Read more
[Android] fails to launch app when paused/resumed before splash screen
The Android player fails to load and initialize the first level when the app was paused and resumed before displaying the splash scr... Read more
[Build] [UI] Fullscreen toggle requires second click
Repro steps:1) Open project and build scene fullscreen_bug for WebGL2) Click the button in the right upper corner of player and noti... Read more
[VisualStudio] Shader files are not included in Visual Studio solution e...
Steps to reproduce: 1. Open attached project2. Make sure the default text editor is set to Visual Studio3. Right-click the project w... Read more
NetworkServer.Spawn doesnt check for server running
NetworkServer.Spawn doesnt check if the server is running. So when called on a client, it fails silently. Read more
destroying player object causes exception on disconnect.
After a player object is destroyed on the server, and the client disconnects, a nullReferenceException occurs during the disconnect ... Read more
[Editor] 'Open project' doesn't work when opening project of same name, ...
To Reproduce: 1. Create two identically named projects in different folder.2. Open one of them. Read more
[Shaders][Gles] Legacy/Diffuse shader doesn't work with Gles2/3 on iOS
To Reproduce: 1. Import the attached package into a new project.2. Build for gles2 and gles3 devices. Works fine on Metal Read more
[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce:1. Open attached project2. Open scene repro3. Build & run the scene to a WP8.1 device4. Notice how instead of the g... Read more
NavMeshAgent - strange avoidances of Box obstacle
Agent tries to move to the middle of the obstacle and then moves to right direction and avoid box obstacle. Looks incorrect. In atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject