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Muting an Audio Group makes the attenuation signal disappear
Muting an Audio Group makes the attenuation signal disappear. Maybe this is intentional design, but when muting an audio group, the... Read more
[Win Store Apps] Application can't change its orientation
Repro steps: 1. Open project "screen resolution.zip"; 2. Build it to Win Store Apps; 3. Open solution and in Package.appxmanifest ma... Read more
The Effect Color property can't be animated
To reproduce: 1. Create a new project 2. Add a uGUI text component and set the effect style to shadow 3. Open the animation window a... Read more
Setting Custom Editor window's position to what it already is, changes i...
To reproduce: 1) Download and open project 2) Open menu item Window/TestWindow 3) Click the "Click Me" button 4) Notice that the wi... Read more
Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console: "CompareA... Read more
User can not see the difference between Audio Groups and children
User can not see the difference between Audio Groups and children in Audio Mixer window. Maybe this is intentional design, but when... Read more
Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the... Read more
Texture2D.ReadPixels returns white texture on Windows Phone 8
Create a project which uses Texture2D.ReadPixels to take a screenshot at the end of a frame and display it on screen. It will work o... Read more
Unity crashes when selecting graphics emulation to 'Shader model 3' with...
To reproduce: 1) Open the attached project and load scene 'TriplanarDemo' 2) Go to Edit->Graphics Emulation and select 'Shader Model... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened