Search Issue Tracker
Baking generates too many lightmaps
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Open Lighting window4. Set "Baked Resolution" to 40 and build li... Read more
Text gets broken when changing Max size while Best fit is checked
Steps to reproduce : - create a new text and give it a width of 200 and height of 150- paste the following text :"Lorem ipsum dolor ... Read more
"Horizontal overflow" is cut by the Wrap/Overflow dropdown
Steps to reproduce : - create a text and notice the "Horizontal Overflow" *Note :Screenshot attached. Read more
[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps:1. Build an empty project for UWP platform;2. De... Read more
[WSA] Shared project in Universal Apps isn't loaded, when VS2015 is inst...
[WSA] Shared project in Universal Apps isn't loaded, when VS2015 is installed 1. What happenedShared project in Universal Apps isn't... Read more
[YAML] Unable to parse YAML file error when opening new project
To reproduce:1. Create new project2. Add a cube (just for Unity not to open another project instantly)3. Open any other project4. No... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce:1. Create new project2. Create a cube3. Notice error in consoleArgumentOutOfRangeException: Argument is out of range.Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping