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0
votes
By Design

[NavMesh] Not walkable plane under walkable one causes not walkable regi...

AI

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more

0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

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Jun 15, 2015

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Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more

2
votes
Fixed

Switching font and changing font size scrambles another text object

UI

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Jun 15, 2015

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Version/s: 5.0.2f1

How to reproduce:1. Open the attached "FontBug" package2. Open test scene3. Select one of the Text game objects and change its font ... Read more

0
votes
Won't Fix

[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...

Android

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Jun 15, 2015

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Version/s: 5.1.0p1

Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more

0
votes
Won't Fix

Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...

Windows Standalone

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Jun 15, 2015

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Version/s: 4.6.3f1

To reproduce:1.Extract attached "repro.zip" file.2.Inside it there is a already built project and project source.3.Run "start_loop.b... Read more

0
votes
Fixed

Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...

Scripting

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Jun 15, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project- When opening the project, this output is printed in the console:OnEnable[Static CTOR MyS... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more

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