Search Issue Tracker
[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...
1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more
Lights per particle are only created within Camera range.
It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce: 1. Open the lightsscripts scene. 2. Press play, go... Read more
Baked lightmaps have wasted/empty space.
1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more
Level data is reported as corrupted in Unity 4.0.0f7
Works fine in 3.5.6 Steps to reproduce: Build the project for Windows x86 with "development built" checked. This is needed only to s... Read more
hlsl2glsl: atan2 is broken with negative value on iOS
To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more
On iOS GC.Collect blocks Fmod sound playback
To reproduce: 1. Open project GC_Fmod_check 2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene 3. Increase Num Block on... Read more
Looping sounds in Flash don't loop gapless
1. Open the supplied project. 2. Play in the Editor. Notice how the sound being played loops fine. 3. Build targeting Flash. 4. Run ... Read more
Gradient problem in Shuriken Particle Systems, when migrating from 3.5.6...
With Shuriken Particle Systems, when migrating from 3.5.6 to 4.0, the alpha keys from the Gradient in the Color Over Lifetime module... Read more
Flash: Build error on using &= with strings
x &= (test == test2); on building for Flash gives an error "Error: Implicit coercion of a value of type Boolean to an unrelated type... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime