Search Issue Tracker
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached - open the scene - search for the NestedPrefab prefab - drag the prefab a few ti... Read more
Terrain collider with non-kinematic rigidbody does not collide
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice that the cube falls through the terrain Regre... Read more
Enabling trigger on terrain collider throws error
To reproduce: 1. Create a new terrain 2. Enable it's trigger 3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice the cube is falling even though a relatively s... Read more
Mesh collider without convex does not collide with anything
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode 4. Note that the cube with the mesh collider falls thou... Read more
After building a project, errors are thrown: "rcolorZero->backBuffer && ...
To reproduce: 1. Open the attached project 2. Open the scene 3. Open the build settings 4. Add current scene 5. Build the project to... Read more
Wheel Collider does not behave properly after update of PhysX
Steps to reproduce : - import the project attached - open the scene "TheCity" - press play and notice the behavior of the cars and ... Read more
Particle Effect options in Scene view displayed using dark skin when Lig...
See attached screenshot. Reproduces in all versions of Unity from 4.3 and up, at least. Read more
Editor crashes every time I log in on my computer after it was locked
Regression from 5.0 alpha1. - Import the attached project in any Unity version bigger than 5.0 alpha 2 - Open the AngryBots scene a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened