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[Dropdown] Dropdown gets populated with artifacts if more than 8 options...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Expand dropdown and notice that artifacts are visible Read more
[Image] Setting Image type - Filled breaks renderer, making it to fail i...
Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select the "Image" object in the hierarchy (It's the circular... Read more
Last dropdown item is too small
To reproduce:1. Open attached project2. Play ExampleOptionsScreen3. Click the dropdown4. Highlight last item5. Notice that highlight... Read more
[WebGL][UI] slider is black in build if handle or background has no sour...
-e: WebGL slider is black in build if handle or background has no source image -repro:--open scene "BlackHandle"--press play--notice... Read more
[UWP] Virtual keyboard doesn't open on Surface in tablet mode
Reproduced on 5.2, 5.3; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Surface 3;3. Switc... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Windows Phone 10;3... Read more
After selecting transition and entering play mode, incorrect transition ...
How to reproduce:1. Open the attached project2. Open test scene3. Open Sphere controller in animator window4. Select transition from... Read more
Collider is misplaced if it's parented by RectTransform which is parente...
Steps to reproduce: 1. Open attached project "BoxColliderBug.zip"2. Open scene "/Scenes/SongCreationScene"3. Select "CreationScreen/... Read more
Dynamic Batching fails to batch objects that seemingly meet all batching...
How to reproduce: 1. Open attached project2. Open scene DynamicBatchingTreeTest.unity3. Open the Stats window in the Game View4. Pla... Read more
Raw Images show up white if no Source Image is specified despite a Mater...
How to reproduce:1. Open the attached project2. Open the UIBugScene scene3. Notice that Raw Image doesn't render the material, it is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS