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When user crops multiple sprites user can misunderstand the selected frame
When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it curre... Read more
If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is ... Read more
User should not be able to select "Delete" when the delete option is not...
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more
Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce: 1. Open attached project 2. Create an empty gameobject 3. Attach the script to it 4. Try removing it - the test script... Read more
Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce: 1. Open attached project 2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call s... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce: 1. Open attached project 2. Inspect the PropertyTest.boo script Expected result: "[Property(BrokenPropertyTest)] _br... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
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