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0
votes
Fixed

When user crops multiple sprites user can misunderstand the selected frame

2D

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Dec 18, 2013

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Version/s: 4.5.0a3

When user crops multiple sprites > user can misunderstand the blue frame as a selection tool and not as a crop container as it curre... Read more

0
votes
By Design

If Sprite window is open, user expects to move the window

2D

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Dec 18, 2013

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Version/s: 4.5.0a3

If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is ... Read more

0
votes
Fixed

User should not be able to select "Delete" when the delete option is not...

Editor - Other

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Dec 18, 2013

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Version/s: 4.5.0a3

It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Postponed

Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...

Scripting

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Dec 18, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Create an empty gameobject 3. Attach the script to it 4. Try removing it - the test script... Read more

0
votes
Fixed

Mesh disappears from prefab after using Graphics.DrawMesh

Assets Management

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Dec 17, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call s... Read more

0
votes
Won't Fix

Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...

Scripting

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Dec 17, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Open attached project 2. Inspect the PropertyTest.boo script Expected result: "[Property(BrokenPropertyTest)] _br... Read more

1
votes
Fixed

Script Reference displays JS examples when C# is selected

Docs - Infrastructure

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Dec 17, 2013

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Version/s: 4.3.0f4

http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more

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