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[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps:1. Open attached project "IMGUIButtonCrash"2. Build scene "scene1" for iOS3. Start the game- You should see an in... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV2. Observe that Korean font are not displayed correctly. tvOS only is... Read more
[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...
Reproduction steps:1. Open attached project2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity)3. On the left text b... Read more
[GLCORE] 5.3 Shadow artifacts on Mac GLCore (don't happen on GLLegacy)
1. What happenedSkybox causes a strange shadow to fall onto a cube2. How we can reproduce it using the example you attachedNote: The... Read more
NavMesh Surface bounding volume is visible at all times, even when Navig...
1. What happenedNavMesh Surface bounding volume is visible at all times, even when Navigation window is closed2. How we can reproduc... Read more
Unity crashes when opening scene (related to ForwardShaderRenderLoop _Po...
Open scene Game3D in the attached project and the Editor crashes instantly.There seems to be no workaround! Regression from 5.3 alph... Read more
[Hierarchy] Order is not saved when scene is reloaded/started
Repro steps:1) Open the project and test1 scene2) Change the Divider position in Hierarchy window and save the scene3) Play the scen... Read more
[LoadLevel] GI and Reflection Probes are not loaded with the scene in ed...
POSTPONED: It's on dev roadmap to be fixed Global Illumination and Reflection probes are not loaded in the scene after using Applica... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS