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Assert is printed after Build and Run step is completed
Make a Build and Run of a Webplayer with any project (even completely empty one). As soon as that is finsihed you will get this asse... Read more
Creating a Tree object spawns error message
Creating a Tree game object spawns the following error in Console: "ArgumentException: Value does not fall within the expected range... Read more
Refresh option for Trees and Detail Meshes are not working
- Create a terrain that has at least one tree painted on it - Change the Tree model somehow (add a new branch using the Tree Creator... Read more
Palm tree prefab doesn't have a preview
- Import the Tree Creator package from the Standard Assets - Create a Terrain - In the Inspector for the Terrain, select the Place T... Read more
ArgumentException error when creating a new Tree using TreeCreator package
- Import the Tree Creator package from the Standard Assets - Go to GameObject -> Create -> Tree Result: ArgumentException: Value do... Read more
Misleading error message when activating Floating licences on 4.3
When trying to activate a Floating serial on 4.3 (Any >4.5) error message appears saying: Serial long lease require Unity 4.0 or abo... Read more
Minions stop doing damage to the player (2D regression?)
To reproduce: 1. Download and import Unity Projects: 2D Platformer 2. Let two minions push you from different sides (as shown in the... Read more
"Auto configure connected anchor" is missing from manual documentation
in both hinge joint and configurable joint component manuals. Read more
Rect Transform shows tiled sprites outside the border
1. Drag a sprite to a scene view 2. Add Rect Transform component to the sprite 3. Notice that 4 sprites are displayed instead of one... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project