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Reflection Probe bake data is always saved to a folder with the same nam...
This can't possible be good or safe. What happens if the user already has a folder called the same as a scene? What if there are alr... Read more
Adding Reflection Probe component in a new scene prompts user for Scene ...
- Create a new scene in any project - Try to add a Reflection Probe component to the Main Camera You get immediately prompted to sav... Read more
[ReflectionProbes] Documentation on Reflection Probe component has to be...
- Screenshot needs to be updated after "Near and Far labels covered by input fields" bug is fixed (case 620254) - Docs mention Baked... Read more
Mesh Renderer is removed when adding Cloth Component and not mesh is add...
Steps to reproduce : - create a plane - add the Cloth Component - press play and notice the Mesh Renderer is deleted and the mesh ... Read more
Bad textcoord index error after adding Cloth Component and entering play...
Steps to reproduce : - import the "Cloth_1.fbx" attached in the edit - add it to the scene - add the Cloth Component and press play... Read more
Delegates in Coroutines do not work correctly
To Reproduce: 1. Open and play scene 'test' in the attached project, observe that several same value are outputted. 2. Open 'clos... Read more
NavMesh generated on some small surfaces irrespectively of the Min Regio...
To Reproduce: 1. Open scene ‘1_NotGeneratedOnSomePlatforms’, observe that all the boxes except the larger one in the corner are abs... Read more
Slider Joint2D -> Translation Limits: it is allowed to set 'lower transl...
Steps to repro: 1. Create a game object and attach a Slider Joint2D 2. Observe, that it is possible to input to the 'lower translati... Read more
3D audio source doesn't change volume, when changing distance to source
When moving around map with 3D audio source, the volume of audio remains the same despite the distance between first person controll... Read more
Hierarchy does not list all the objects of the scene
To reproduce: 1. Open attached project 2. Open test scene 3. Check out hierarchy view Expected result: All the objects are visible A... Read more
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