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[Asset Bundles] Game crashes during async bundle loading
Standalone player crashes half of the time. Editor reported to crash too but couldn't reproduce on mac. How to reproduce:1. Build st... Read more
External: [WebGL] Artifacts in standard shader with normal maps
-e: see title, it looks better in the editor but has lots of blocky error in a WebGL build -repro:--open attached project--run the s... Read more
When reverting project from 5.3 to 5.2: Editor crash in AnimationClipPla...
After opening project in 5.3.0f3 and then opening in 5.2.2f1 editor crashed in play mode after "splash screen" in AnimationClipPlaya... Read more
Huge latency when opening Animation window on curves with lots of 55 sec...
Steps to reproduce: 1. Download and import attached repro project. (repro-case_747768-AnimationLagIssue.zip).2. Open scene "SimpleAn... Read more
Reflection Probe scene edit tools are described in a helper box, when a ...
How to reproduce: 1. Open any (new) project2. Add a reflection probe- Notice there is a helper box underneath the buttons for modify... Read more
[tvOS][Metal] Only one camera is updated if both of them are displayed
1. Open attached project2. Build to tvOS3. One side of the screen will be black Workaround: using gles instead of metal Read more
[PrecomputedRealtimeGI] Unity crashes if scene is unloaded before it get...
Steps to reproduce: 1. Open project "LoadLevelAsync.zip"2. Open scene B and in its Lighting window notice that it has Precomputed Re... Read more
Editor Crashes _in WebViewWindowPrivate::GetBrowser_ when closing the ...
Repro steps: 1) Open unity editor.2) Open Asset store window.3) Detach Asset store window from editor(make it float).4) Exit unity e... Read more
[DirectX] Crash when you pause game and select main camera.
Steps to repro1. Import CameraCrash.Unitypackage2. load scene 'Z1VillageStart'3. play the game, then pause the game. (you might have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument