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[Physics2D] Capsule Collider 2D centered on origin instead of object it'...
Capsule Collider 2D centered on origin instead of object it's attached to - place a sprite object into the scene- add a Capsule Coll... Read more
[iOS] Linker error on iOS simulator build
Xcode fails to build an iOS project when using the Simulator SDK. It stops building with the following error message: ld: in /Users/... Read more
[iOS] Camera takes wrong buffer rect in Metal API renderer, resulting in...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the background character is not properly displayed in th... Read more
Cyrillic/UTF Characters do not show up in WebGL builds
Steps to reproduce: 1. Download and import attached project. "repro_case_747921-font_test.zip"2. Select "main" scene.3. Play in the ... Read more
[Webplayer] plugins <5.3 can't play 5.3 content
-e: plugins of versions earlier than 5.3 can't play 5.3 content but 5.3 plugins can play all content -repro:--build an empty scene w... Read more
[WebGL] user project fails on Windows Chrome only with Uncaught RangeEr...
-e: see title, loads fine on Edge, FF (win+osx), Safari. follow-up case from 747796--repro with 5.1.4, 5.2.3 and 5.3 -repro:--open a... Read more
[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...
Error when coming back from background:D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType a... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more
[SceneView] Wireframe overlay sometimes visible through surfaces because...
To reproduce:1. Open attached project2. Open scene 13. Select capsule4. Move it around5. Notice that parts of wireframe are visible ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument