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No message if there's no network connection when clicking Download
1. disconnect internet connection 2. select to download a module from module manager 3. Nothing happens and you're not given any mes... Read more
No timeout on download if connection is lost
1. Start download of android and then cut internet connection result: the download stays at a fixed % and no message is received. C... Read more
When clicking on sub-titles in Module Manager window, module is collapse...
1. open module manager 2. click on on android and then an android version 3. Android version collapses This is frustrating. This al... Read more
'PreserveAspect' acting weird
To reproduce: 1. Open the attached project 2. Notice that the image in the scene is distorted. OR 1. Create a new project 2. Import... Read more
Display warning/error when uGUI Image uses sprite, which was TightlyPacked
Right now TightPackerPolicy isn't fully supported by the GUI system and will show artefacts of adjacent sprites in atlas when used. ... Read more
AOT compilation of certain dll's fails
To reproduce: 1. Open the attached project 2. Build & run in Xcode 3. Observe the stack trace reporting that various classes could n... Read more
Initial .prefab file is smaller before project is saved
To reproduce: 1. Create a new project 2. Add a cube to scene 3. Drag the cube to the project window, making it a prefab 4. Open up t... Read more
Converted transitions using exit time not altered to have "Has Exit Time...
Steps to reproduce : - import the controller attached in the last reply in 4.5 - go to SyncMelee layer - click on the transition f... Read more
Direct Blend Trees don't allow for rotating the preview
Direct Blend Trees don't allow for rotating the preview 1. Set up a simple blend tree 2. Compare the preview functionality when the... Read more
The gui skin is missing in the Blend Trees
The parameters in the Inspector for all the blend trees are missing styling Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException