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"Moving File Failed" dialog displayed when debugging
Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more
Peter Panning of shadows on some Android devices
A customer reported that on some Android devices shadows are not in the correct position. Here is the original customers descriptio... Read more
A new project with 4.6b1 tries to add UI DLLs to Asset Server
1. Create a new, empty project in 4.6b1 2. Create an empty project on Asset Server 3. Go to check in 4. Notice the 2 DLLs from the U... Read more
Cannot reset sprite details in the sprite editor
If I have set and applied settings in the Sprite Editor (in this case using a single sprite) I cannot reset these values to default. Read more
Navigation set to automatic not having expected behaviour
What happens: I have a GUI slider set left to right in the scene, when I set navigation to be automatic I can use the right key to i... Read more
Native plugin rendering does not work since Unity 4.5b1
Only the black screen is shown on the device. Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.5.... Read more
uGUI - Button auto-generate animation continues to play after finger tap.
uGUI - Button auto-generate animation continues to play after finger tap. The auto-generate animation on the Button Object continue... Read more
Center of mass and inertia tensor reset after re-enabling or reparenting GO
To reproduce: 1. Open attached project 2. Run scene Testscene 3. Notice that center of mass and inertia tensor change values Read more
Game screen is affected when fill amount to image is set to 0
To reproduce: 1. Open the attached project 2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")... Read more
Standard asset Water Reflections (Pro) does not reflect objects while ap...
Steps to reproduce: 1. Create a new project. Import Standard Assets - Water Reflections (Pro). Place water in new scene. 2. Build an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph