Search Issue Tracker
[Android][Camera] Using camera that is set not to clear flags causes maj...
Using camera that is set not to clear flags causes major artifacts after rotating a device. Read more
[OldGUI] Editor crashes with "mono.dll caused an access violation" error...
Steps to reproduce: 1. Open the attached project2. Open 'Scene'3. Play the scene4. Move the cursor over 'timeScale=0' button, notice... Read more
Setting UI Text component text to empty throws error
I'm not attaching project for this case, because its extremly simple to reproduce. 1. Create project.2. Hierarchy->Create->UI-... Read more
[Video] QuickTime Crash : On Video importing using Legacy "MovieTexture"...
On importing video using "movieTexture" importer (which was imported successfully with new "VideoClip" importer) ,either Unity stops... Read more
[OcclusionCulling] Undo/Redo does not work in Occlusion Culling window
Steps to reproduce: 1. Open any project2. Open 'Occlusion Culling' window (Windows/Occulsion Culling)3. Open 'Bake' tab4. Change any... Read more
[Gradient] Unity Editor crashes when copying one gradient to another gra...
Steps to reproduce: 1. Create new Unity project2. Create new script and add two public Gradients. For example:public Gradient firstG... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce:1. Open the attached project2. Enable the "Floor" GameObject in the hierarchy of the main scene3. Build targeting Windo... Read more
Division by zero in OnDrawGizmos freezes Unity
Steps to reproduce:1. Open attached project's scene "main".2. Select RoadA Game Object.3. Change resolution to 0.4. Unity freezes. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask