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[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "SM... Read more
[UWP] Surface tablet doesn't respect orientation settings when set to ta...
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more
ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'
Info==== Version 5.3.0f3 (fdc0acad47d2)Tue, 01 Dec 2015 19:16:49 GMTBranch: 5.3/release Decription========== The large mirrored sphe... Read more
Array size is not changeable in the Inspector
To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object in the Hierarchy4. Change "Test" array s... Read more
[WSA][UWP] On ARM devices rectangle is displayed instead of development ...
Regression from 5.4.0a4 Repro steps:1. open new project.2. build and run development build to WSA or UWP platform.3. deploy applicat... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project.2. Build and Run standalone development build.3. Press play.4. Notice right do... Read more
[Android] Crash on instantiating UnityPlayer without Activity
Crash on instantiating UnityPlayer without Activity Steps to repro:1) Create an new Unity project2) Switch platform to Android3) Ena... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
[WebGL] Spelling error in editor for dev option
-e: then vs than -repro:--build settings--select webgl--check dev build--NOTICE that it should be "than" rather than "then" Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument