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Opening project in same version as created after backport rebuild confus...
To reproduce:1) Create new project in version A (for example, 5.2.0b3) and open it2) Close it3) Open it in version B which is older ... Read more
It's not possible to have separate instances of the Random class
Take a look at the API: http://docs.unity3d.com/ScriptReference/Random.html Note that the 'seed' value is static and therefore global. Read more
[HDR Color Picker] HDR Color Picker loses Color when setting Brightness ...
Reproduction steps:1. Open attached project2. Select "Material" material3. Click on its Emission color to open HDR Color Picker4. No... Read more
UI flickering issue on specific Vivante devices
When running on Vivante devices with android 4.2.2, button presses and some UI updates (Input field at least) cause flickers; Fixed ... Read more
[Deployment Management] Editor log doesn't show assets in resource folde...
1) Open attached project (not in original submission)2) Build for any target3) Look at Editor log where summary of sizes is printed.... Read more
[Keyboard] Email adress UI Input Field on iOS starts with a capital letter
To reproduce: 1) Download and open project (stripped project attached)2) Build and run for iOS3) Tap the email field (topmost)4) Not... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx3. In the Inspect... Read more
[Asset Import] AssetDatabase.ImportAsset with ForceUpdate does not trigg...
Reproduction steps:1. Open attached project2. Set up Unity Cache Server (localhost will do)3. From the menu bar select Test -> Te... Read more
Error message using Network Simulator
The error message "minimal delay timeout for this host greater that one of timeout parameters for this connection" is received when ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask