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[SpeedTree] Crash changing wind zone mode to Spherical
To reproduce:1. Open attached project2. Open Windzonecrashscene3. Select WindZone gameobject4. Change Wind Zone mode to Spherical5. ... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
[iOS][Android] Shaders that use UNITY_LIGHTMODEL_AMBIENT parameter appea...
Reproduction steps:1. Open project "AmbientBug"2. Open scene "Main"3. Enter play mode4. Observe the game window--- You should see wh... Read more
Errors start appearing when repeatedly loading an asset bundle
To reproduce:1. Open project.2. Open the scene "main"3. Press "play" Note that when the counter reaches ~400 (sometimes sooner, some... Read more
[iOS] TZ4NET plugin throws Argument Out of Range when DateTime is used
1. Open attached project2. Make sure scene is assigned in build settings3. Build to iOS with IL2CPP4. Argument Out of Range exceptio... Read more
iRDS Asset Store Package throws errors about not containing valid assets...
How to reproduce:1. Create a new project2. Open Asset Store3. Search for iRDS4. Download and import that package5. Notice all the er... Read more
[AnimatorOverrideController] controllers assignment to a prefab causes c...
How to reproduce:1. Open the attached project2. Find Enemy1 prefab and set its animator controller to the same Enemy1 animator contr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS