Search Issue Tracker
0
votes
Fixed
There is no documentation on wheel joint in the manual
Simply what the title says. Read more
0
votes
Fixed
The "Frame Selected" (F-key/Focus) does not work in the Sprite Editor
I am unclear if this is failed or missing functionality, but focusing/framing on a selected object is part of the Unity paradigm and... Read more
0
votes
Fixed
0
votes
Won't Fix
[Legacy] When playing sliced animation with Animation.addClip, there is ...
Won't Fix - Legacy system To reproduce: 1. Open attached project 2. Run scene test 3. Press Partial anim 4. Notice the pause after ... Read more
0
votes
Fixed
Using DirectX11 textures become transparent
Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more
6
votes
Postponed
Multiple Polygon Collider 2D Components cannot be edited
To reproduce: 1. Create a new project 2. Create an empty gameobject 3. Attach one polygon collider 2d to it 4. Edit the collider 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph