Search Issue Tracker

0
votes
Fixed
0
votes
Duplicate
0
votes
Duplicate
0
votes
Won't Fix
0
votes
Won't Fix

'TouchScreenKeyboard.hideInput = true' disables non latin characters

Android

-

Jul 18, 2014

-

Version/s: 4.5.2f1

Enabling 'TouchScreenKeyboard.hideInput = true' disables input of non latin characters on Android devices Read more

0
votes
Fixed

Text shadow color changes to black when text is edited on runtime

UI

-

Jul 18, 2014

-

Version/s: 4.6.0b12

1. Open attached project 2. Open scene "Scene1" 3. Press play 4. Text won't have any shadows(white shadow color) 5. Write some text ... Read more

0
votes
Won't Fix

MeshCollider related error message doesn't point to asset or game object...

Physics

-

Jul 17, 2014

-

Version/s: 5.0.0a17

Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more

0
votes
By Design

collider2D.bounds.center returns a Vector3d, while it should return Vect...

Physics2D

-

Jul 17, 2014

-

Version/s: 4.5.2f1

collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more

0
votes
Fixed

Applying Diffuse (Irradiance) convolution to a Cubemap texture results i...

Graphics - General

-

Jul 17, 2014

-

Version/s: 5.0.0a17

- Pick any texture imported as a Cubemap - Set the Convolution Type to Diffuse (Irradiance) - Apply the changes The result is an all... Read more

0
votes
Fixed

Cubemap texture import options are not documented

Docs - Manual

-

Jul 17, 2014

-

Version/s: 5.0.0a17

http://docs.unity3d.com/Manual/class-TextureImporter.html contains documentation for import settings of all types of textures we sup... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.