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Terrain with Cast Shadows disabled produces shadowy artifact when is vie...
Steps to reproduce: 1. Open attached project2. Open scene "BUGSCENE"3. Select terrain and in its properties notice that "Cast Shadow... Read more
[Android] Array access from shader causes a silent crash on Android 6.0 ...
Steps to reproduce: 1. Open attached project2. Make sure that graphics API is set to OpenGLES2 in player settings (should be set by ... Read more
"uses parameter which does not exist." error
getting error when assigning parameter to 2D Blend Tree... BlendTree "Blend Tree" in state "viz" in Controller "" uses parameter "Sp... Read more
Crash in UnityScene::AddRootToScene when loading scenes
To reproduce:1. Open Project_743188_Crash project2. Open Loading scene3. Enter Play modeActual result: Crash Reproduced in: 5.3.0b6,... Read more
[Animation] Optimize Transform Hierarchy breaks preview
When "Optimize Transform Hierarchy" is enabled (right-click Animator component), AW preview no longer plays back animation and error... Read more
Unity crashes on play with "(OVRPlugin) ovrp_GetEyeTextureSize"
Reproduction steps:1. Open attached "New Unity Project 2" project.2. Open and play "Assets/scenes/House" scene. Actual behavior: Uni... Read more
[Deferred] Artifacts in deferred (GBuffer has incorrect values?) if one ...
Steps to reproduced: 1. Open attached project "Deferred.zip"2. Open scene "Deferred"3. Inspect "Main Camera (1)" and "Main Camera (2... Read more
Scroll View doesn't mask the input field selection and the caret
Reproduction steps:1. Open attached project2. Open and play the "input" scene3. In the input field type in 8 lines of text (can be m... Read more
[MultiObject] Animator gets assigned only to one object
Repro steps:1) Open the project I attached2) Select all three Cube prefabs3) Multi-Assign the Animator controller4) Notice, that onl... Read more
[WP8.1]Directional Lightmaps don't work on Windows Phone 8.1
To reproduce:1. Build attached project2. Deploy project to device3. Notice that directional lightmaps don't work (see attached image... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS