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0
votes
Fixed
1
votes
Fixed

Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...

Animation

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Feb 27, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Select the warrior animator controller 3. Open the animator 4. Double click the blend tree... Read more

0
votes
By Design

uberstrike stuck on loading - deprecated error thrown

Webplayer

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Feb 27, 2014

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Version/s: 5.0.0a1

-e: see title -repro: --install 5.0a1 runtime (closed network or channel) --run https://apps.facebook.com/uberstrike/ --NOTICE it g... Read more

0
votes
Not Reproducible

AngryBot game triggers no longer work

Standard Assets

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Feb 27, 2014

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Version/s: 5.0.0a1

-e: the triggers to enable the switches for the doors no longer works, an exception is thrown -repro: --import angry bots --start t... Read more

0
votes
Fixed

Can't select the first sibling from the Scene view

2D

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Feb 27, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open the attached project (it contains canvas and some raw images) 2. Open the Test scene 3. Try to select the imag... Read more

0
votes
Not Reproducible

UV coordinates of an image get messed up after returning from the play mode

UI

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Feb 27, 2014

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Version/s: 4.6.0b3

Project setup: Two identical sprites: one has a packing tag "default" and the other does not have a packing tag. Two uGUI buttons: o... Read more

0
votes
Duplicate

Player Settings button spawns error message

Deployment Management

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Feb 27, 2014

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Version/s: 5.0.0a1

Player Settings button spawns the following error message: "Failed to find:enableHWStatistics UnityEditor.PlayerSettingsEditor:OnEn... Read more

0
votes
Fixed

Sprite Editor - changing between the blue and green borders does not fee...

2D

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Feb 27, 2014

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Version/s: 4.6.0b3

Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows. To reproduce: - ... Read more

1
votes
Postponed

exporting a prefab and then importing it in another project changes the ...

Asset Import

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Feb 27, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open attached project 2. Export Floor prefab (found in Assets folder) 3. Create new project 4. Import Floor prefab ... Read more

0
votes
Fixed

Application.LoadLevel() loads scene when called from Editor

Asset Loading

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Feb 27, 2014

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Version/s: 4.6.0b3

When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more

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