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[MSE] Removing a scene from the hierarchy impacts the rendering of other...
Steps to repro:- Launch the project attached- Load Scene1- Now drag and drop scene2 to the hierarchy panel to add it additively- Rem... Read more
[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1
To reproduce:1) Create new empty project2) Build and run on Android with IL2CPP3) The app crashes on startup DUT: Samsung Galaxy Not... Read more
Switching platforms "DirectoryNotFoundException" error occurs in the con...
Switching platforms "DirectoryNotFoundException" error occurs in the console. Error is NOT HARMFUL, likely doesn't affect anything. ... Read more
[GL][Windows] Build crashes in fullscreen mode
To reproduce:1. Create new project2. Change Graphics Api for windows to any OpenGL API3. Build project for windows standalone4. Laun... Read more
[MSE] Exception when opening a scene additively with scenes containing b...
Steps to repro:- Launch the attached project- Double click on scene1- Now drag and drop scene2 onto the hierarchy panel to open it a... Read more
[TitleBar] Name doesn't update when switching scenes in the Title bar
Repro steps:1)Open the project2)Notice the scene name in the Title Bar3)Try changing scenes4)Notice the name doesn't change Workarou... Read more
[UI] UI objects are not displayed in Unity Samples: UI project
To reproduce:1. Open attached project2. Play Menu 3D scene3. Notice that UI object are not displayed in scene/game view (all other s... Read more
[WSA] TouchScreenKeyboard.Open ignores keyboardType
Reproduction steps: - Open the attached project (it has all the virtual keyboard types implemented)- Try opening different virtual k... Read more
[UWP] Standalone Input Module doesn't get joystick input until mouse is ...
Repro steps:1. Open project "controllers.zip" and build to Windows 10 Universal XAML on Windows 10 PC.2. Plug in Xbox controller.3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS