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0
votes
Fixed

The NavMesh Surface Build Volume is visible when the component is off or...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce:1. Open attac... Read more

0
votes
Duplicate

Moving child from deleted prefab in hierarchy crashes Unity

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

How reproduce:1. Create a new project2. Create a game object with child in hierarchy3. Make a prefab of it by dragging to the Projec... Read more

0
votes
Fixed

[ParticleSystem] Sub-emitters should be named after their "type" when ge...

Shuriken

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Dec 14, 2015

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Version/s:

When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more

0
votes
Fixed

[ParticleSystem] Max Collision Shapes should not go below 0

Shuriken

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Dec 14, 2015

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Version/s:

Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO ... Read more

0
votes
By Design

Duplicating a gameObject does not duplicate the baked NavMesh

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

Duplicating a gameObject does not duplicate the baked NavMesh To reproduce:1. Open attached project2. Open 1.unity scene3. Select Ga... Read more

2
votes
Fixed

[Mac] Building Settings window allow to press Build and Run button twice...

Deployment Management

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Dec 14, 2015

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Version/s: 5.4.0a6

1. Open project.2. File - Building settings.3. DoubleClick on Build and Run button.3. Press Save in a first window. (game built)4. P... Read more

0
votes
Fixed

[Shuriken] Low-quality particle collision exhibits unintuitive behaviour

Shuriken

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Dec 14, 2015

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Version/s: 5.3.0f4

Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps:1. Open attached pro... Read more

1
votes
By Design

Type.GetProperties() is not returning all properties in WebGL

IL2CPP

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Dec 14, 2015

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Version/s: 5.3.0f4

1. Open attached project ("754006")2. Open "test" scene3. Play the scene4. Notice length of properties list printed out in the scene... Read more

0
votes
Fixed

[Android] Rendering problem on Vivante GPUs with Unity 5

Android

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Dec 14, 2015

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Version/s: 5.2.1p4

There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more

0
votes
Fixed

[Surface] "Bake all" bakes only currently selected object if first you b...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more

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