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Standalone setResolution incorrectly resizes
How to reproduce: 1. Open the attached project 2. Build the scene in standalone mode 3. Click the centered button, it will switch to... Read more
[ UI ] Scroll Rect is interfering with Grid Layout Group
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. There is a Canvas with a Panel in the scene 4. Add a few Image ... Read more
[iOS] Status Bar Overlaps with app uiview
To Reproduce: 1. Build the attached video (make sure that status is not hidden in player settings). 2. Deploy, observe that the top... Read more
Profiler timeline view flooded with empty frames
To reproduce: 1. Open profiler 2. Select a recorded CPU usage frame 3. Switch to timeline view 4. Notice all those unnecessary frame... Read more
Modal view is hidden after application goes into the background and resumes
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. On the device, press any button that has 'Show' in the name ... Read more
Creating 2D animation doesn't ask how to name and where to save controll...
How to reproduce: 1. Create a new Unity project 2. Create few folders 3. Open the attached "Spritesheet.png" and place to one of the... Read more
Animation throws NullReferenceException and continues playing after the ...
How to reproduce: 1. Download the attached project 2. Open the scene and select Animation game object 3. Open an Animation window 4.... Read more
[Networking] UNetWeaver throws exceptions when using a struct from an ex...
1. Open attached project 2. Notice errors in the console Note: Visual Studio project used for creating the DLL is in the project fo... Read more
[Tree Creator] TreeCreator generate incorrect/dark materials when Color ...
Reproduction steps: 1. Open attached project 2. Delete Conifer_01_Textures folder 3. Select Conifer_01 prefab and press refresh the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines