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Large CPU overhead using OpenGLCore
Steps to reproduce:1. Download and open attached project "Unity 5.3 tests.zip"2. Make sure the API in player settings is set to Open... Read more
Rotation value resets when animation is recorded after animation compone...
Reproduction steps("GIF" GIF attached):1. Open or create any Unity project.2. Create any game object.3. Attach new "Animation" compo... Read more
Importing certain FBX model crashes editor
Steps to reproduce:1) create new unity project2) import users attached fbx modelEditor crashes. Regression started: 5.3.1f1 Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more
UIBehaviour.IsActive() and MaskUtilities.GetStencilDepth() incorrect in ...
Steps to reproduce:1. Download and open attached project "Mask State Repro.zip"2. Open and play scene "Mask State Check"3. Actual re... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Huge latency when selecting object in scene view
Steps to reproduce: 1. Download and import attached project. "LatencyWithHugeScene.zip"2. Open scene: main.3. Make sure you see majo... Read more
[iOS] EXC_BAD_ACCESS is throws when creating match with UNET
1. Open attached project2. Build to iOS3. Press "CREATE MATCH"4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3.1f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument