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If set cube to zero position - the grid lines will never be in the middl...
If set cube to zero position - the grid lines will never be in the middle/center of the cube(like in 5.0) 1. What happened 2. How ... Read more
UI text gets corrupted
Use the Standard Assets Example Project (also attached here) to reproduce this - Open scene Car.unity - Press Play - Press Esc to ge... Read more
[WP8.1] Deployment fails in 5.1.0a1 due to missing assembly "BridgeInter...
Deploying a wp8.1 app fails with: Exception: Failed to build Visual Studio project. Output: AssemblyConverter done. NewUnityPr... Read more
[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let bake finish 4. Scene is lighted using baked data (screen 1) 5. Disable... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from t... Read more
Changing build target to other than webplayer breaks backward compatibil...
To reproduce: 1. Open attached project (assetBundleIssue.rar) 2. Move bundle_test folder to C: disk 3. Play assetBundleTestScene 4.... Read more
Scaling object by negative value inverts normal map.
1. Open scene "FlipTestScene". 2. In scene there are two boxes: - MatTestCube_prefab OK - MatTestCube_prefab Scale -1 3. Notice that... Read more
[WSA] missing rendering path option in player settings
Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducibl... Read more
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