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0
votes
Fixed

Navigation agent teleports back to it's start position

AI

-

Apr 15, 2014

-

Version/s: 5.0.0a6

To reproduce: 1. Open scene "chain of mesh links" 2. Send the agent towards the red circle in play mode - it teleports back Read more

0
votes
By Design

Agent ignores a chain of mesh links that would shorten it's path

AI

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Open scene "chain of mesh links" 2. In play mode send the agent (left click) to walk through the cube tiles (mesh l... Read more

0
votes
Fixed

Multiselected mixer nodes are hard to deselect

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Create a new mixer 2. Add a few nodes 3. Multiselect two (I did it with ctrl) 4. Try clicking on a single selected ... Read more

0
votes
Fixed

Multi-selecting audio sources makes priority vanish when it's dragged to...

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Add a few audio sources to a scene 2. Multiselect them 3. In the inspector, slide the priority bar all the way to t... Read more

0
votes
By Design

DynamicLoading audio clip does not play sound

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Import an audio clip 2. Set it's load type to DynamicLoading 3. Add it to scene and enter play mode - no sound play... Read more

0
votes
Fixed

No apply button on audio clip and NullReferenceExceptions

Audio

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Apr 15, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Import an audio clip 2. Select it - NullReferenceExceptions are thrown 3. In the inspector - there is no APPLY butt... Read more

0
votes
Postponed

Mobile/Diffuse shader creates graphical errors with lightning on Tegra GPU

Android

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Apr 14, 2014

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Version/s: 4.3.4f1

Creating a plane with Mobile/Diffuse shader and putting a spotlight on it, will result distorted behavior on nVidia tegra devices. Read more

0
votes
Fixed

OnMouse event handler warning shown even when it shouldn't

Scripting

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Apr 14, 2014

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Version/s: 5.0.0a6

Warning is displayed when there is any file or function with "OnMouse" even if it has nothing to do with Unity OnMouse event handler... Read more

0
votes
Duplicate

Audio Mixer: removing a node with an exposed parameter throws an errors

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: see title -repro: --create new project and new audio mixer --open mixer --add a new node/child --add an effect to that node --e... Read more

0
votes
Fixed

Audio Mixer: exposed parameter still there after effect removal

Audio

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Apr 14, 2014

-

Version/s: 5.0.0a6

-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro: --create new project and audi... Read more

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