Search Issue Tracker
[Rect] Rect constructor argument names are confusing
I'm writing about rect class realization I believe rect constructor argument names are confusing and should be changed. So this how ... Read more
Partial Constraints make rigidbodies move in high gravity
Steps to reproduce: 1. Open attached project's scene "test". 2. Enter play mode. 3. Add any constraint to the top one cube. (or pres... Read more
Regression: Errors on upgrading project "File ProjectSettings/ProjectSet...
Regression: Errors on upgrading project "File ProjectSettings/ProjectSettings.asset couldn't be written" when you opening this proj... Read more
[LOD] Some trees are stretched out when moving towards them in the scene...
Steps to reproduce: 1. Open the attached project 2. Open the scene in _Scenes folder 3. Focus the terrain by double clicking on the... Read more
doNotCaptureKeyboard not working in WebGL
1. What happened WebGL project build with Unity 5.1.0f2 with HTML content which require keyboard input is no longer working. In earl... Read more
Crash importing assets (regenerating prefabs)
To reproduce: 1. Open attached project 2. Click Yes/Regenerate Prefab buttons 3. Editor will crash at some point Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test' scene 3. Notice the errors spammed in the console each tim... Read more
New tag + button not always responsive on click
Create a new project, select the Main Camera in the scene and go to the Add tag... option in the inspector. Try to click the + butto... Read more
Parenting in foreach (Transform child in transform) crashes Unity
Steps to reproduce: 1. Open attached project's scene "game". 2. Enter play mode - endless loop is started, because of foreach cycle. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder