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Editor crashes with a very long multidimensional array
If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attache... Read more
[Speedtree]Performance drop when using multiple Speedtree objects in Uni...
To reproduce:1) Open attached project and the scene in it on 5.32) Play it3) Open 'stats' window in game window4) Notice that the ga... Read more
[OSX][StackOverflow] Incorrectly written C# setter for a property causes...
Steps to reproduce: 1. Open the attached project on Mac2. Notice the script 'Boom.cs' has an error on line 123. Open and play 'Crash... Read more
Filled UI Image element display broken
To reproduce:1. Open attached project2. Select image gameobject3. Adjust fill amount4. Adjusting the fill amount will break the image Read more
Density tooltip doesn`t notify that zero is a special value that doesn`t...
If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more
Texture of tree depends on the color of the fog
Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more
[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...
1. Open attached project2. Build to iOS device with gles23. Screen will be black and XCode will throw "OpenGLES error 0x0500" or 1. ... Read more
Fill Amount doesn't properly de-fill Filled Sprites
How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more
Ripple-like artifacts w/ directional light in faraway coordinates
Steps to reproduce:1. Download and open attached project "730845_repro.zip"2. Observe weird ripple like artifacts in scene view (if ... Read more
[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...
To reproduce: 1. Open the project2. Play the scene3. See that the ball is sitting on the platform.4. Press "T" to toggle IgnoreLayer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera