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0
votes
Won't Fix

Editor crashes with a very long multidimensional array

Mono

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Sep 28, 2015

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Version/s: 5.2.1p1

If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attache... Read more

0
votes
Fixed

[Speedtree]Performance drop when using multiple Speedtree objects in Uni...

Speedtree Integration

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Sep 28, 2015

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Version/s: 5.3.0a4

To reproduce:1) Open attached project and the scene in it on 5.32) Play it3) Open 'stats' window in game window4) Notice that the ga... Read more

1
votes
Postponed

[OSX][StackOverflow] Incorrectly written C# setter for a property causes...

Scripting

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Sep 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project on Mac2. Notice the script 'Boom.cs' has an error on line 123. Open and play 'Crash... Read more

29
votes
Fixed

Filled UI Image element display broken

UI

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Sep 27, 2015

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Version/s: 5.2.1p1

To reproduce:1. Open attached project2. Select image gameobject3. Adjust fill amount4. Adjusting the fill amount will break the image Read more

0
votes
Fixed

Density tooltip doesn`t notify that zero is a special value that doesn`t...

Physics2D

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Sep 27, 2015

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Version/s: 5.3.0a4

If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more

6
votes
Fixed

Texture of tree depends on the color of the fog

Terrain

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Sep 27, 2015

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Version/s:

Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more

1
votes
Fixed

[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...

Mobile Rendering

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Sep 27, 2015

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Version/s: 5.2.1p1

1. Open attached project2. Build to iOS device with gles23. Screen will be black and XCode will throw "OpenGLES error 0x0500" or 1. ... Read more

0
votes
Duplicate

Fill Amount doesn't properly de-fill Filled Sprites

UI

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Sep 27, 2015

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Version/s: 5.2.1p1

How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more

0
votes
Duplicate

Ripple-like artifacts w/ directional light in faraway coordinates

Shadows/Lights

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Sep 27, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1. Download and open attached project "730845_repro.zip"2. Observe weird ripple like artifacts in scene view (if ... Read more

1
votes
Fixed

[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...

Physics2D

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open the project2. Play the scene3. See that the ball is sitting on the platform.4. Press "T" to toggle IgnoreLayer... Read more

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