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16bit textures broken (channels swizzled) in asset bundles in 3.5
The bug:Loading a big texture from an asset bundle corrupts it. Repro steps:1. Open the attached project in Unity 3.5 (that's the ve... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attache... Read more
Texture mipMapBias not working in Flash export (Cat)
Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more
Custom Inspector looks wrong and is not entirely usable
Steps to reproduce:- open the attached project- search for DemoAnimation- select the DemoAnimation prefab Result: The Custom Inspect... Read more
Prefab is not renamed properly
Repro steps:1. Open the attached project2. In the project window click on the Enemy prefab and click again, to edit the name - nothi... Read more
Editor crash with 'EightBitFilter' script attached to camera
To reproduce:- Create a new project- Import the attached "EightBitFilter" script- Attach the script to the Main Camera and observe t... Read more
Add Component flashes top left of OSX display when toggled
This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more
Component is destroyed before deleting a CustomInspector
Steps to reproduce : - download the unity package from the link provided- import the package- create a new scene and add a cube- on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS