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0
votes
Won't Fix

No Diffusion Profiles available when adding a new Profile after resettin...

SRP Settings

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Mar 23, 2026

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Version/s: 6000.0.71f1, 6000.3.12f1, 6000.4.0f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Project Settings window3. Select “Graphics”4. Find “Dif... Read more

0
votes
Active

UI is not shown in Game View when HDR and an Overlay Camera are enabled

Post-processing and Compositing

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Mar 23, 2026

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Version/s: 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Ensure that HDR is turned on in the Display Settings of your OS2. Open the attached project “IN-138093”3. Open t... Read more

0
votes
Active

Background Size "Height" property becomes locked after undoing Scale Mod...

UI Builder

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Mar 23, 2026

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Version/s: 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more

0
votes
Active

Search Inspector Panels left edge is drawn in the middle of the Panel wh...

Search

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Mar 23, 2026

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Version/s: 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce: Create and open a Universal 3D Project Open the Search Window (Ctrl+K) and search for and select any Asset in Pr... Read more

0
votes
Fixed

“Asset SG_Eye.shadergraph could not be found” error thrown in the Consol...

SRP Templates

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Mar 23, 2026

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Version/s: 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Package Manager3. Go to High Definition Render Pipeline... Read more

0
votes
Fixed

UI misalignment in Unity Accelerator settings: "Check Connection" button...

Accelerator

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Mar 23, 2026

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Version/s: 6000.3.11f1, 6000.4.1f1, 6000.5.0a9, 6000.6.0a1

Steps to reproduce: Create a project Download and install the latest Accelerator/CacheServer build on your machine Connect your Unit... Read more

0
votes
Active

Query() skips nested elements when UXML template has content-container="...

UI Toolkit Framework

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Mar 23, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the "IN-136542" project2. In the Hierarchy window, create a new GameObject3. Select the GameObject4. In the... Read more

0
votes
Active

Glyph Adjustment Table is modified when using an existing TMP Font Atlas...

Text (TextMeshPro)

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Mar 24, 2026

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Version/s: 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

How to reproduce:1. Open the attached “IN-137132“ project2. In the Project window, open the “Original” folder (Assets > Fonts &gt... Read more

1
votes
Fixed

AccessibilityHierarchy throws an exception when Node ID reaches int.MaxV...

Accessibility

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Mar 24, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a2

How to reproduce:1. Open the attached “IN-136066” project2. Open the scene “SampleScene”3. Enter Play mode4. Wait for Node ID range ... Read more

0
votes
Fixed

IVariable.Value allocates 20 B to the Garbage Collector when setting the...

Localization Package

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Mar 24, 2026

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Version/s: 1.5.11

How to reproduce:1. Open the “IVariableGcRepro.zip“ project2. Open the “SampleScene“3. Open the Window → Analysis → Profiler window4... Read more

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