Search Issue Tracker
[iOS] App crashes with SIGABRT during launch with IL2CPP
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Notice crash Reproduced on 5.0.0f1 and 4.6.2p2 using iPhone... Read more
British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System - there should be a U.S. layout a... Read more
[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour { [SerializeField] internal int m_Value = 0... Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps: 1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform; 2. bui... Read more
[Height mesh] Project crashes if nav mesh agent touches height mesh dire...
1. Open attached project on Mac 2. Play MainScene 3. It will crash when character walks out of navmesh on height mesh. Note: It als... Read more
UI elements not move when moved by Mecanim animation
To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Select Image gameobject 5. Notice that Image (Rect Transf... Read more
WWW.bytesDownloaded freezes application
1. Open scene "Main Scene". 2. Open script "Installer". 1. In line 35 add "download.bytesDownloaded". 3. Play scene. 4. FREEZE! Re... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce: 1) Create new project 2) Create a few scenes in it (for example, "A", "B", "C") 3) Make Assets/Editor folder and add t... Read more
[Shaders] Surface shader with small custom vertex struct does not compil...
To reproduce: - Open the attached project with rc1 - Select the shader and observe that it does not compile, errors are shown: Shade... Read more
[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)
To Reproduce 1. Deploy the attached project to one of the devices listed below. 2. If graphics api is set to Metal everything is fl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window