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Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more
[OcclusionCulling] Meshes that has a transparent sub-material does not w...
Steps to reproduce: 1. Create new Unity project 2. Import the attached package (TestCase_SubmaterialOcclusion_Package.unitypackage)... Read more
Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce: 1. Open project. 2. Open the scene in "testing" folder. 3. Press "play". The editor should now freeze for a few ... Read more
[ProceduralMaterial] ProceduralMaterial.isProcessing is always false
Reproduction steps: 1. Open the attached project. 2. Create a standalone build for PC 3. Run it 4. Notice that it says done (isProce... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
[Preview] Small resolution lightmaps in lightmap preview are dislocated ...
To reproduce: 1. Open attached project 2. Bake scene 1 3. Open Lighting > Lightmaps 4. Check out the preview 5. Notice cramped light... Read more
[WP8] Can't build any project (Failed to run serialization weaver)
To reproduce: 1. Build any project for WP8 2. Build fails Read more
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "... Read more
Realtime GI file not found errors displayed when upgrading project to Un...
Open attached project in Unity 5.2 and you will get lots of errors like: Failed opening GI file: 'b2/b2d0e671c9df0fff370993e25d0ff60... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched