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[uwp] application crash selecting UI input field
UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more
Particle system API doesn't allow to set duration
Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more
Missing module parameters from particle system public API
Need to be exposed to public API: Collision.CollidesWith Collision.voxelSize Collision.mode TextureSheetAnimationModule.row Read more
Rename ParticleSystem.InheritVelocityModule.curve to .percentage
Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more
Replace old PS parameters type with new one
New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more
[AssetImport] When importing package from Unity4 to Unity5, in animation...
To reproduce: 1. Open an empty project in Unity4 2. Import the package the user attached into the project (remove the .unsafe extens... Read more
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro: 1. Open... Read more
Editor crashes with a very long multidimensional array
If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attach... Read more
[Speedtree]Performance drop when using multiple Speedtree objects in Uni...
To reproduce: 1) Open attached project and the scene in it on 5.3 2) Play it 3) Open 'stats' window in game window 4) Notice that th... Read more
[OSX][StackOverflow] Incorrectly written C# setter for a property causes...
Steps to reproduce: 1. Open the attached project on Mac 2. Notice the script 'Boom.cs' has an error on line 12 3. Open and play 'Cr... Read more
All about bugs
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