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EventSystem.current.IsPointerOverGameObject() never returns true on Android
EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more
UI Toggle: onValueChanged is called with True even when value isn't changed
To reproduce: 1. Open attached project 2. Open ToggleTest scene 3. Press play 4. Click on Toggle 1 5. Notice that onValueChanged is... Read more
Canvas Group alpha remains even after removing component
To reproduce: 1. Open attached project 2. Open test scene 3. Select GameObject in Hierarchy 4. Notice that alpha on Canvas Group is... Read more
When the Animator Component is above the button script, the 'Animator ha...
To reproduce this bug: 1. Create UI Button 2. Select Transition - Animation on Button script 3. Click 'Auto Generate Animation' 4. ... Read more
WebGL build error
To reproduce this bug: 1. Open the attached project 2. Try to build on WebGL ( both development and not development) 3. Exceptions ... Read more
UI elements to not be properly hidden when SetActive(false) when having ...
Steps to reproduce : - create a script and set gameObject.SetActive(false) in Awake() - create two UI elemens (e.g. a Scrollbar and... Read more
Cannot deploy on Galaxy Tab 10.1 with 5.0
To reproduce: Build anything (even an empty project) on Galaxy Tab 10.1. On 4.x it builds fine On 5.0 it doesn't work, throwing this... Read more
InputField selection background always appears on top of selected text, ...
Steps to reproduce : - create a new project - add an Input Field - change the Color and Active Text color to black - add some text ... Read more
crash in user build on yield WaitForSeconds
-e: see details in user comments below -repro: --create Linux build --run it --roll the ball to the energy station (several times i... Read more
Multi-editing OnClick() will cause the objects to have the same reference
Steps to reproduce : - create a new project - add two buttons - create two game objects outside the Canvas - on Button 1 add the ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow