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0
votes
By Design

AddObjectToAsset doesn't serialize an object inside the asset

Assets Management

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Jul 09, 2014

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Version/s: 4.5.1f3

Open the Example1.scene; do the following: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save the... Read more

0
votes
Fixed

Creating an asset produces an error and crashes the editor

Assets Management

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Jul 09, 2014

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Version/s: 4.5.1f3

Open the Example1.scene; the repro steps are: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save ... Read more

0
votes
Fixed

RawImage texture cannot be changed after a yield statement in a couroutine

UI

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Jul 09, 2014

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Version/s: 4.6.0b12

To Reproduce: 1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line t... Read more

2
votes
Fixed

Rigidbody2D jitters when Instantiating prefabs with other RigidBody2D co...

Physics2D

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Jul 09, 2014

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Version/s: 4.5.1p2

To reproduce: 1. Open attached project 2. Open "MyScene" scene 3. Play the scene 4. "player" GameObject (with Rigidbody2D) jitters w... Read more

0
votes
By Design

[Projector] Cameras will not render projectors that are culled away by c...

Camera

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Jul 09, 2014

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Version/s: 5.0.0a15

As of 4.3, cameras will not render projectors unless they also render the layer of the object being projected onto. 1) Open the at... Read more

0
votes
Duplicate

Physics.Raycast always returns true on Windows Phone 8 Emulator

WP8

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Jul 08, 2014

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Version/s: 4.6.0b12

Steps to reproduce: 1. Create a script which uses Physics.Raycast and reports if Raycast has hit anything 2. Build and run it on Win... Read more

1
votes
By Design

GL.Clear method alpha color parameter does not work

Graphics - General

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Jul 08, 2014

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Version/s: 4.5.1f3

It does not matter what alpha value the color passed to GL.Clear has. The result is always the same and the spinning object does not... Read more

0
votes
Not Reproducible

GUILayout defaults to ExpandHeight on Windows Phone 8 Emulator

WP8

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Jul 08, 2014

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Version/s: 4.6.0b12

Steps to reproduce: 1. Create script with the following lines: void OnGUI() { GUILayout.BeginArea(new Rect(80, 10, Screen.width -... Read more

0
votes
Duplicate

Incorrect results when calling SetActive on WP8 emulator

WP8

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Jul 08, 2014

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Version/s: 4.6.0b12

Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more

0
votes
Fixed

Updating a RectTransform's "position" value no longer updates the anchor...

UI

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Jul 08, 2014

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Version/s: 4.6.0b12

To reproduce: 1. Open project 2. Open "scene" scene 3. Select "Image" gameobject in Hierarchy 4. Play scene 5. Cube moves, but "Pos ... Read more

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