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1
votes
Duplicate

Point light shadow bias could be improved (right now distance dependent)

Shadows/Lights

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Jan 07, 2015

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Version/s: 5.0.0b18

Currently point light shadow bias is just a multiplier on the distance (i.e. not constant in world space). That should be improved. Read more

0
votes
Fixed

[Canvas] Nested canvas is set and remains set to lower left corner after...

UI

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Jan 07, 2015

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Version/s: 4.6.1p2

Steps to reproduce this issue: -Open attached project -Note the Canvas with a Nested Canvas. -Change Nested Canvas to anchor stretc... Read more

0
votes
Fixed

WebGL builds fail to run with Linq and C# GetAssemblies call

WebGL

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Jan 07, 2015

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Version/s: 5.0.0b18

-e: WebGL builds fail to run with Linq and C# GetAssemblies call tested with 5.0b19 -repro: --Create a new project and build a Web... Read more

1
votes
By Design

Rendering issues on Tegra 3 devices using custom shader

Mobile Rendering

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Jan 07, 2015

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Version/s: 5.0.0b18

Some custom shaders are rendered incorrectly on tegra 3 devices. Read more

3
votes
Fixed

[Button] Null references when passing gameObjects as parameters to funct...

UI

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Jan 07, 2015

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Version/s: 4.6.1p2

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. Play the scene 4. Press on the button 5. Notice 'Nul... Read more

2
votes
Not Reproducible

[MacOS] Input.mousePosition updates when outside the window on Mac, whic...

MacOS

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Jan 07, 2015

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Version/s: 5.0.0b18

To reproduce: 1. Open attached project 2. Build (windows) and run Default scene 3. Run in windowed mode 4. Move cursor outside of... Read more

0
votes
Fixed

[IL2CPP] Use of undeclared identifier 'mscorlib_System_Byte_0_0_0' error...

iOS

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Jan 07, 2015

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Version/s: 4.6.0p1

To Reproduce: 1. Build the attached project with 4.6 or 5.0 for iOS with scripting backend set to IL2CP. 2. Notice that when compe... Read more

0
votes
Fixed

[Lightmapping] Previously statically lightmapped objects have artifacts ...

Global Illumination

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Jan 06, 2015

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Version/s: 5.0.0b18

Steps to reproduce: 1. Download attached project 2. Open test3 scene 3. Select any of the static objects in the scene. "Cube" get mo... Read more

1
votes
Not Reproducible

[CustomEditor] The value edited in edit mode gets reverted after playing...

Inspector Functionality

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Jan 06, 2015

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more

0
votes
Fixed

[Prefab] gameObject.GetComponents(list) does not get components on prefab

Assets Management

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Jan 06, 2015

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Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project 2. It has 'test' prefab 3. Prefab has 2 scripts: 1) MainScript 2) SubS... Read more

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