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NullReferenceException when trying to import package
Steps to reproduce: 1. Download attached package2. Open Unity project and try to import this package3. Notice that import window is ... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more
.SBSAR generated child textures get corrupted
Repro steps:1) Open the project attached2) In the Project view select Box_gun asset - scroll down to see Generated textures - in 5.3... Read more
Editor fails to detect MonoBehaviour class inside a script with namespac...
Reproduction steps:1) Open users project and click on "fun.cs" Expected result: MonoBehaviour in "fun.cs" should be recognized by ed... Read more
Legacy animation generates different keyframes compared to mecanim
Steps to reproduce:1) open attached project2) open scene 'demo'3) play the scene and observe expected behavior (feet are solid)4) ex... Read more
[IL2CPP] Marshal.SizeOf() returns wrong values
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will return wrong values of Marshal.SizeOf() Note: correct behav... Read more
Black screen on some Android devices from Unity 5.3
When running the build on some Android devices (Samsung Galaxy S) black screen appears instead of a game content - then app quit aft... Read more
Standard (Transparent) Materials Get Shadowed Highlights
To reproduce:1. Open attached project2. Open UYSHine scene3. Notice that one of the spheres are reflecting blue light Reproducible: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS