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Crash when AssetBundle fails to decompress data after downloading from WWW
Reproduction steps:1. Open the attached project "Repro"2. Open the "main" scene3. Play- Crash Note, in 5.3.1f1 there was an error in... Read more
[Collab] Opening a project from the Cloud for the first time ignores Edi...
Title: Opening a project from the Cloud for the first time ignores Editor Default Behavior and always opens a scene with 3D settings... Read more
[Shuriken] [TextureSheetAnimation] [FrameOverTime] All the frames are re...
Reproduction steps:1. Open attached project.2. Open "birds" scene and select "lobby_birds_prefab" game object.3. Notice that "Textur... Read more
[IL2CPP][iOS] Expected class name error when deploying to iOS device
To reproduce:1. Open attached project2. Build for iOS3. Try to deploy to iOS device using Xcode Actual behavior: failed deployment a... Read more
Cache server deleting oldest files added, not least recently used
Reproduction steps:1) Open attached project2) Make sure that size of asset im3 is 20483) Start Cache Server with --size 1468006404) ... Read more
[D3D11] Crash when a shader has errors with bad error message
To reproduce:1. Build and run attached project2. Observe crash Error from VS: index < m_size(Filename: C:\buildslave\unity\build\... Read more
[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce:1) Open attached project and "JSONTests" scene2) Make sure Scripting Backend is set to IL2CPP in Player Settings3) Buil... Read more
[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project.2. Open scene main.3. Press play or simulate particle system in editor E... Read more
Additively added scenes stay in the hierarchy after turning Unity off du...
Steps to reproduce:1. Open attached project2. Open "first" scene3. Enter the playmoode4. Load scenes additively with keys A, S and J... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps:1) Open attached project2) Make sure you are connected to a cache server3) Click WBSF->Rendering Utils->Ass... Read more
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