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[Android] App fails to load on Marshmallow as it fails to query for perm...
To reproduce:1) Open attached project and the scene in it2) Build and run on a device with Marshmallow3) See that the screen is blac... Read more
[DeepProfile] Crash on "RtlLookupFunctionEntry returned NULL function" w...
Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Go to "Window > Profiler"4. Click on "Deep Profile" in the p... Read more
[MSE] game object duplicates on play when reference to that game object ...
Reproduction steps:1. Open attached "NUP43" Unity project.2. Open "1" scene.3. Drag and drop "2" scene into the "1" scene hierarchy.... Read more
UI leaks memory in ScrollRect.LateUpdate
Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more
Fit to Scene does not bake anything at all
Fit to Scene does not bake anything at all To reproduce:1. Open attached project2. Open Untitled scene3. Select NavMeshCube game obj... Read more
[StandardShaderMaterial] Pressing enter in emissive field resets value t...
To reproduce:1. Create a material2. Change emission color (anything except black)3. Change emission value and press enter4. Instead ... Read more
[WebGl] Input field does not show text with Cyrillic font while UI.Text ...
Steps to reproduce: 1. Download and import attached project.2. Build and run on WebGl using any browser.3. Notice that Cyrillic text... Read more
[javascript] crashes when using GetComponent.<Transform> when declaring ...
Unity crashes when in javascript's variable declare user tries to assign value using GetComponent<> function.Crash only happen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes