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0
votes
Fixed

[Camera] Enabling HDR buffer on camera dont do it if no images effect is...

Camera

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Mar 01, 2016

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Version/s:

When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages.As po... Read more

0
votes
Fixed

[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe

Linux

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Mar 01, 2016

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Version/s: 5.3.3p2

-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro:--get lightmapping test project homes\qa\zbignev\Lightma... Read more

0
votes
Won't Fix

[iOS]UI/Lit shaders does not reflect light

UI

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Mar 01, 2016

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Version/s: 5.3.1f1

1. Open attached project2. Build to iOS3. Move Green and Blue or only Green slider to 0% and Light on the left will not be displayed... Read more

0
votes
Duplicate

5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3

OpenGL

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Mar 01, 2016

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Version/s: 5.3.3p2

FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary... Read more

0
votes
Fixed

[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...

Animation

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Mar 01, 2016

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Version/s: 5.3.3p2

Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: (... Read more

0
votes
By Design

[WebGL] Button is rendered incorrectly in WebGL build

WebGL

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Mar 01, 2016

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Version/s: 5.3.3p2

Build and Run the attached project on WebGL.Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1.Not... Read more

0
votes
Not Reproducible

Unity Play mode freezes when debugging the project using a breakpoint an...

CodeEditors

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Mar 01, 2016

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Version/s: 5.4.0b8

Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
By Design

[Spotlight][Shadows] High Spot angle value causes shadow softening

Shadows/Lights

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Mar 01, 2016

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Version/s: 5.4.0b8

Repro steps:1) Open the project and Untitled.scene2) Notice Point Light object (which is a Spot light) and that it has Hard Shadows3... Read more

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