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Can't connect to Profiler (see note at bottom of report)
Can't connect to Profiler Tizen or iOS 1. What happened The Tizen player will see the device in the profiler window, but will not co... Read more
Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip"2. Open scene "repro"3. Open profiler4. Run it5. Once Ball touches terrain,... Read more
[Linux] Builds crash if Graphics API is set to auto
Steps to reproduce:1) Open the project attached by user (works with any project).2) Make sure that 'Auto Graphics API for Linux' is ... Read more
Unity is not responding when trying to quit in headless mode
To reproduce:1. Download attached project2. In the terminal run command: "/Applications/Unity5.3.4p4/Unity.app/Contents/MacOS/Unity ... Read more
[Shuriken/WebGL] Particles ignore collider in WebGL
Steps to reproduce: Project:1. Open attached project2. Open the 'DemoScene2D' scene in 'Assets/WeatherMaker/Demo/'3. Build and Run w... Read more
[tvOS] PlayFullScreenMovie broken on Apple TV
To Reproduce: 1. Build and run the attached project on an Apple TV.2. Click PlayVideoMinimal to play a video (or any other mode).3. ... Read more
Lightmaps for objects far away from transform origin have artefacts
Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more
[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...
1. What happenedIf Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....).Manually attached f... Read more
[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX
Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow ang... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS