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Rotation value resets when animation is recorded after animation compone...
Reproduction steps("GIF" GIF attached):1. Open or create any Unity project.2. Create any game object.3. Attach new "Animation" compo... Read more
Importing certain FBX model crashes editor
Steps to reproduce:1) create new unity project2) import users attached fbx modelEditor crashes. Regression started: 5.3.1f1 Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more
UIBehaviour.IsActive() and MaskUtilities.GetStencilDepth() incorrect in ...
Steps to reproduce:1. Download and open attached project "Mask State Repro.zip"2. Open and play scene "Mask State Check"3. Actual re... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Huge latency when selecting object in scene view
Steps to reproduce: 1. Download and import attached project. "LatencyWithHugeScene.zip"2. Open scene: main.3. Make sure you see majo... Read more
[iOS] EXC_BAD_ACCESS is throws when creating match with UNET
1. Open attached project2. Build to iOS3. Press "CREATE MATCH"4. Application will crash with EXC_BAD_ACCESS Regression from: 5.3.1f1 Read more
[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps:0) Look at atached gif.1) Open "Test" project, proceed to scene "Stage1"2) Click play - everything works as expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation