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[WSA][UWP] On ARM devices rectangle is displayed instead of development ...
Regression from 5.4.0a4 Repro steps:1. open new project.2. build and run development build to WSA or UWP platform.3. deploy applicat... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project.2. Build and Run standalone development build.3. Press play.4. Notice right do... Read more
[Android] Crash on instantiating UnityPlayer without Activity
Crash on instantiating UnityPlayer without Activity Steps to repro:1) Create an new Unity project2) Switch platform to Android3) Ena... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
[WebGL] Spelling error in editor for dev option
-e: then vs than -repro:--build settings--select webgl--check dev build--NOTICE that it should be "than" rather than "then" Read more
Project doesn't play with "UNetWeaver error: Exception :System.ArgumentE...
Reproduction steps:1. Open and play attached project with 5.2.3p2 version of unity (reproduces with any scene). Actual result: proje... Read more
LoadScene in Awake crashes Unity when using Photon Unity Networking
Steps to reproduce: 1. Open attached project "PUNCrashFxd.zip"2. Open scene "scene1"3. Run it4. Notice that after another scene is l... Read more
[VR] showDeviceView is not being cached
2. How we can reproduce it using the example you attached1) download the project2) ensure VR etc.3) enter playmode4) press 'S' to to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes