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We should collect FBX exporter errors and warning during conversion
Attached mesh looks corrupt when imported from FBX. FBX exporter gives a bunch of warnings and one error when exporting it. The erro... Read more
TextFields interfere in the editor
To Reproduce: 1. Open attached project and choose Window>Window Test2. Click "Add Window" twice3. Enter unique text in the six fi... Read more
Editing Layer names gives warnings prematurely
- Go to the layers pane- Edit one of the layer names. Name it '1'- Edit another. Name it '12'.- Observe that as soon as you type in ... Read more
Copying but not pasting an object still modifies the level
Repro: - Select and object in the Hierarcy and press ctrl/cmd + c to copy- Open another scene Result: Save changes dialog appears.Ex... Read more
PCT images look wrong with some compression settings
After switching platform to Android, all images are converted to 256 colors (as it seems). Although the image preview says it's 16 b... Read more
Placement of parent/child gizmos
To Reproduce: 1. Create number of cubes.2. Create an empty gameobject, and set is as parent of the cubes.3. Select all the children,... Read more
Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce: 1. Open attached project (the last one).2. Check the bands on the built-in sphere and also the dark patches. I tried c... Read more
OSX: Unity not switching to designated Space if opening a new scene in a...
To reproduce: - Open Unity in eg. Space 2- Switch to Space 1- Open a scene in another project from Space 1 (just find a scene and do... Read more
GUI.Window silently fails in EditorWindow.OnGUI if you don't use EditorW...
To reproduce:1. Open attached project.2. Go to menu -> Window -> WindowTest3. The GUI.Window() call is not between BeginWindow... Read more
Camera.targetTexture confuses camera callbacks
Camera.targetTexture or RenderTexture.active with Camera.RenderWithShader are making trouble. If I set the camera's targetTexture in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera