Search Issue Tracker
Import of models with FBM embedded art currently requires 2 consequtive ...
a) generate a simple FBX with embedded texture & add to project.b) switch to Unity & right click -> reimport on the FBX; ... Read more
Layer mask dropdown does't work if layer name has underscore
The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-... Read more
On the PC an EditorWindow Repaints before opening a context menu
On the PC an EditorWindow Repaints before opening a context menu.On a Mac the EditorWindow doesn't Repaint before opening a context ... Read more
Depth of field docs need updating
The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more
Project Wizard does not scale up its width according to the most lengthy...
Project wizard should probably remember its previously set size (?). See attached screenshot. Read more
Uninstaller: MonoDevelop is not uninstalled from Windows
Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir i... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more
Mscorlib deploy fail and also deploy of unused assets
Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more
Audio clips for OGV movies replay snippet of audio
Could not reproduce the infinite loop, but could reproduce (in Version 4.0.0b10 (16de4509c348)) that Audio Clips for OGV movies repl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class