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0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

IL2CPP: Can't build "EasyFont" plugin from A$.

iOS

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Jan 24, 2015

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Version/s: 5.0.0b21

Read more

0
votes
Fixed

[Linux Editor] Crash with OculusVR plugin

Linux

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Aug 20, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Open the latest attached project (OC link).2) Press 'Play'. The Editor crashes while initializing OculusVR plu... Read more

0
votes
Fixed

Crash on BurstCompilerService::CompileAsync when opening a project

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Mar 08, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1

Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.16f1, 2021.3.20f1, 2022.2.10f1... Read more

5
votes
Fixed

[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler

Profiling

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Apr 15, 2016

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Version/s: 5.3.4p3

1. Open attached project2. Build to iOS metal device3. Profile with Unity Profiler4. GfxDriver memory will increase while device mem... Read more

1
votes
Fixed

HingeJoint Anchor Gizmo duplicates when you move it around

Scene/Game View

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Jan 26, 2015

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Version/s: 5.0.0b21

1. Open attached project2. Select Cube game object3. Move around the anchor position4. Notice there's two Anchor gizmos (Orange arro... Read more

0
votes
By Design

[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour ...

Package: 2D Render Pipeline

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Aug 21, 2019

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Version/s: 7.1.1

[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour when moving it in and out of a Light Reactor Repro Steps: 1.... Read more

0
votes
Fixed

Crash on [NSApplication endModalSession:] when saving while Play Mode is...

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Apr 29, 2025

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Version/s: 6000.0.48f1

Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Make some changes to the project4. Enter Play Mode5.... Read more

0
votes
By Design

Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...

Scene Management

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Feb 01, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open the project attached "616073-201830f2-prefab-save.zip", scve2. In Hierarcy window, sleect GameObject3. In Inspe... Read more

0
votes
Fixed

[StandardAssets] Framerate counter is missing its font

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more

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